Gamifying requirements: An empirical analysis of game‐based technique for novices
Requirements elicitation is a process that involves gathering requirements for a given
project. Several studies have been published suggesting strategies to improve the …
project. Several studies have been published suggesting strategies to improve the …
Game-based Sprint retrospectives: multiple action research
A Przybyłek, M Albecka, O Springer… - Empirical Software …, 2022 - Springer
In today's fast-paced world of rapid technological change, software development teams
need to constantly revise their work practices. Not surprisingly, regular reflection on how to …
need to constantly revise their work practices. Not surprisingly, regular reflection on how to …
Max margin and/or graph learning for parsing the human body
L Zhu, Y Chen, Y Lu, C Lin… - 2008 IEEE conference on …, 2008 - ieeexplore.ieee.org
We present a novel structure learning method, Max Margin AND/OR graph (MM-AOG), for
parsing the human body into parts and recovering their poses. Our method represents the …
parsing the human body into parts and recovering their poses. Our method represents the …
Making agile retrospectives more awesome
A Przybyłek, D Kotecka - 2017 Federated Conference on …, 2017 - ieeexplore.ieee.org
According to the textbook [23], Scrum exists only in its entirety, where every component is
essential to Scrum's success. However, in many organizational environments some of the …
essential to Scrum's success. However, in many organizational environments some of the …
Adopting collaborative games into agile requirements engineering
A Przybyłek, M Zakrzewski - 2018 - mostwiedzy.pl
In agile software development, where great emphasis is put on effective informal
communication involving diverse stakeholders, success depends on human and social …
communication involving diverse stakeholders, success depends on human and social …
Utilizing online collaborative games to facilitate Agile Software Development
A Przybylek, W Kowalski - 2018 Federated Conference on …, 2018 - ieeexplore.ieee.org
Effective collaboration and interaction among the development team and between the team
and the customer as well as proactive attitude in initiating and implementing improvements …
and the customer as well as proactive attitude in initiating and implementing improvements …
Adopting collaborative games into agile software development
M Zakrzewski, D Kotecka, YY Ng… - Evaluation of Novel …, 2019 - Springer
Although the emergence of agile methods has triggered a growing awareness that social
factors have a crucial impact on the success of software projects, neither the Scrum Guide …
factors have a crucial impact on the success of software projects, neither the Scrum Guide …
Playing the sprint retrospective
M Wawryk, YY Ng - 2019 federated conference on computer …, 2019 - ieeexplore.ieee.org
In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim
of our study was to revise the work practices related to Sprint Retrospectives in Bluebay …
of our study was to revise the work practices related to Sprint Retrospectives in Bluebay …
Adopting collaborative games into Open Kanban
A Przybylek, MK Olszewski - 2016 Federated Conference on …, 2016 - ieeexplore.ieee.org
The crucial element of any agile project is people. Not surprisingly, principles and values
such as “espect for people”,“Communication and Collaboration”,“Lead using a team …
such as “espect for people”,“Communication and Collaboration”,“Lead using a team …
Playing the sprint retrospective: a replication study
YY Ng, J Skrodzki, M Wawryk - Advances in Agile and User-Centred …, 2020 - Springer
Abstract The Sprint Retrospective is a vehicle for continuous process improvement. Even
though it is a well established agile practice, running effective retrospective meetings is …
though it is a well established agile practice, running effective retrospective meetings is …