[HTML][HTML] A systematic review of gamification in e-Health
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …
game contexts in order to engage audiences and to inject a little fun into mundane activities …
[PDF][PDF] Mobile medical and health apps: state of the art, concerns, regulatory control and certification
MNK Boulos, AC Brewer, C Karimkhani… - Online journal of …, 2014 - ojphi.jmir.org
This paper examines the state of the art in mobile clinical and health-related apps. A 2012
estimate puts the number of health-related apps at no fewer than 40,000, as healthcare …
estimate puts the number of health-related apps at no fewer than 40,000, as healthcare …
Gamification in theory and action: A survey
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …
in domains as diverse as education, information studies, human–computer interaction, and …
A qualitative study of user perceptions of mobile health apps
Background Mobile apps for health exist in large numbers today, but oftentimes, consumers
do not continue to use them after a brief period of initial usage, are averse toward using …
do not continue to use them after a brief period of initial usage, are averse toward using …
[HTML][HTML] Compliance with mobile ecological momentary assessment protocols in children and adolescents: a systematic review and meta-analysis
Background Mobile device-based ecological momentary assessment (mobile-EMA) is
increasingly used to collect participants' data in real-time and in context. Although EMA …
increasingly used to collect participants' data in real-time and in context. Although EMA …
[HTML][HTML] Medication adherence apps: review and content analysis
I Ahmed, NS Ahmad, S Ali, S Ali, A George… - JMIR mHealth and …, 2018 - mhealth.jmir.org
Background: Medication adherence is an expensive and damaging problem for patients and
health care providers. Patients adhere to only 50% of drugs prescribed for chronic diseases …
health care providers. Patients adhere to only 50% of drugs prescribed for chronic diseases …
[HTML][HTML] Diabetes self-management smartphone application for adults with type 1 diabetes: randomized controlled trial
Background Persistently poor glycemic control in adult type 1 diabetes patients is a
common, complex, and serious problem initiating significant damage to the cardiovascular …
common, complex, and serious problem initiating significant damage to the cardiovascular …
[图书][B] Wirkung von Gamification auf Motivation
M Sailer, M Sailer - 2016 - Springer
Zusammenfassung Im Rahmen dieses Kapitels werden theoretische Modelle zur Erklärung
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …
“There'sa pain app for that”: review of patient-targeted smartphone applications for pain management
Objectives: There are a growing number of pain self-management applications (apps)
available for users to download on personal smartphones. The purpose of this study was to …
available for users to download on personal smartphones. The purpose of this study was to …
Gamification solutions to enhance software user engagement—a systematic review
A Darejeh, SS Salim - International Journal of Human-Computer …, 2016 - Taylor & Francis
Gamification is the use of video-game mechanics and elements in nongame contexts to
enhance user engagement and performance. The purpose of this study is to conduct a …
enhance user engagement and performance. The purpose of this study is to conduct a …