STEAM in practice and research: An integrative literature review
E Perignat, J Katz-Buonincontro - Thinking skills and creativity, 2019 - Elsevier
This integrative review examines 44 published articles (empirical, descriptive, and
pedagogical frameworks) on the topic of STEAM (Science, Technology, Engineering, Arts …
pedagogical frameworks) on the topic of STEAM (Science, Technology, Engineering, Arts …
[PDF][PDF] STEAM (science, technology, engineering, arts, and mathematics): Pembelajaran untuk memberdayakan keterampilan abad ke-21
S Zubaidah - Seminar Nasional Matematika Dan Sains …, 2019 - researchgate.net
Perkembangan teknologi yang semakin pesat disebabkan adanya revolusi industri, yang
saat ini berada pada revolusi industri 4.0 mengakibatkan berbagai perubahan dalam segala …
saat ini berada pada revolusi industri 4.0 mengakibatkan berbagai perubahan dalam segala …
[HTML][HTML] How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module
HM Thuneberg, HS Salmi, FX Bogner - Thinking Skills and Creativity, 2018 - Elsevier
An informal mathematical module integrating Arts (modifying STEM to STEAM) and following
an inquiry-based learning approach was applied to a sample of 392 students (aged 12–13 …
an inquiry-based learning approach was applied to a sample of 392 students (aged 12–13 …
Formation of design and research competencies in future teachers in the framework of STEAM education
T Anisimova, F Sabirova… - International Journal of …, 2020 - learntechlib.org
In today's digital society and economy, professions associated with high technologies are
becoming increasingly in demand: programmers, system en-gineers, IT specialists …
becoming increasingly in demand: programmers, system en-gineers, IT specialists …
STEAM as an innovative educational technology
O Shatunova, T Anisimova, F Sabirova… - Journal of Social …, 2019 - learntechlib.org
The purpose of this work is to develop a model for the construction of STEAM-education,
which is based on project training in the so-called" creative spaces"." Creative spaces" are …
which is based on project training in the so-called" creative spaces"." Creative spaces" are …
How creativity in STEAM modules intervenes with self-efficacy and motivation
Many current curricula, in going beyond traditional goals, increasingly foster creativity in
science classrooms, declaring creativity a core skill of the 21st century. For enhancing …
science classrooms, declaring creativity a core skill of the 21st century. For enhancing …
A curriculum integrating STEAM and maker education promotes pupils' learning motivation, self-efficacy, and interdisciplinary knowledge acquisition
Y Jia, B Zhou, X Zheng - Frontiers in psychology, 2021 - frontiersin.org
Contemporary society expects learners to synthesize large amounts of available information
and take advantage of interdisciplinary knowledge to tackle complex, real-world issues …
and take advantage of interdisciplinary knowledge to tackle complex, real-world issues …
Increasing creative thinking of students by learning organization with steam education
The purpose of this research is to analyze the changes in learning between learning before
using the STEAM method and learning after using the STEAM method. Where the …
using the STEAM method and learning after using the STEAM method. Where the …
A Systematic Review on Education Outside the Classroom: Lessons for Science EOC Practices
The United Nations' sustainable development goals highlight the importance of embracing
our natural environment through action in education. In science education, it is therefore …
our natural environment through action in education. In science education, it is therefore …
The role of self-determination in informal and formal science learning contexts
H Salmi, H Thuneberg - Learning Environments Research, 2019 - Springer
The goal of this research was to explore cognitive, self-determined learning and
autonomous motivational effects in the context of a mobile science exhibition (N= 256) in …
autonomous motivational effects in the context of a mobile science exhibition (N= 256) in …