STEAM in practice and research: An integrative literature review

E Perignat, J Katz-Buonincontro - Thinking skills and creativity, 2019 - Elsevier
This integrative review examines 44 published articles (empirical, descriptive, and
pedagogical frameworks) on the topic of STEAM (Science, Technology, Engineering, Arts …

[PDF][PDF] STEAM (science, technology, engineering, arts, and mathematics): Pembelajaran untuk memberdayakan keterampilan abad ke-21

S Zubaidah - Seminar Nasional Matematika Dan Sains …, 2019 - researchgate.net
Perkembangan teknologi yang semakin pesat disebabkan adanya revolusi industri, yang
saat ini berada pada revolusi industri 4.0 mengakibatkan berbagai perubahan dalam segala …

[HTML][HTML] How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module

HM Thuneberg, HS Salmi, FX Bogner - Thinking Skills and Creativity, 2018 - Elsevier
An informal mathematical module integrating Arts (modifying STEM to STEAM) and following
an inquiry-based learning approach was applied to a sample of 392 students (aged 12–13 …

Formation of design and research competencies in future teachers in the framework of STEAM education

T Anisimova, F Sabirova… - International Journal of …, 2020 - learntechlib.org
In today's digital society and economy, professions associated with high technologies are
becoming increasingly in demand: programmers, system en-gineers, IT specialists …

STEAM as an innovative educational technology

O Shatunova, T Anisimova, F Sabirova… - Journal of Social …, 2019 - learntechlib.org
The purpose of this work is to develop a model for the construction of STEAM-education,
which is based on project training in the so-called" creative spaces"." Creative spaces" are …

How creativity in STEAM modules intervenes with self-efficacy and motivation

C Conradty, SA Sotiriou, FX Bogner - Education Sciences, 2020 - mdpi.com
Many current curricula, in going beyond traditional goals, increasingly foster creativity in
science classrooms, declaring creativity a core skill of the 21st century. For enhancing …

A curriculum integrating STEAM and maker education promotes pupils' learning motivation, self-efficacy, and interdisciplinary knowledge acquisition

Y Jia, B Zhou, X Zheng - Frontiers in psychology, 2021 - frontiersin.org
Contemporary society expects learners to synthesize large amounts of available information
and take advantage of interdisciplinary knowledge to tackle complex, real-world issues …

Increasing creative thinking of students by learning organization with steam education

DN Ahmad, MM Astriani, M Alfahnum… - Jurnal Pendidikan IPA …, 2021 - journal.unnes.ac.id
The purpose of this research is to analyze the changes in learning between learning before
using the STEAM method and learning after using the STEAM method. Where the …

A Systematic Review on Education Outside the Classroom: Lessons for Science EOC Practices

D O'Neill, R Kelly, O McCormack, NH Azevedo - Sustainability, 2024 - mdpi.com
The United Nations' sustainable development goals highlight the importance of embracing
our natural environment through action in education. In science education, it is therefore …

The role of self-determination in informal and formal science learning contexts

H Salmi, H Thuneberg - Learning Environments Research, 2019 - Springer
The goal of this research was to explore cognitive, self-determined learning and
autonomous motivational effects in the context of a mobile science exhibition (N= 256) in …