Revisiting reflection in hci: Four design resources for technologies that support reflection

M Bentvelzen, PW Woźniak, PSF Herbes… - Proceedings of the …, 2022 - dl.acm.org
Reflection is a commonly addressed design goal in commercial systems and in Human-
Computer Interaction (HCI) research. Yet, it is still unclear what tools are at the disposal of …

Deep mind in social responses to technologies: A new approach to explaining the computers are social actors phenomena

K Xu, X Chen, L Huang - Computers in Human Behavior, 2022 - Elsevier
Abstract The Computers are Social Actors (CASA) paradigm has been increasingly used as
a major theoretical framework to explain users' social responses to emerging technologies …

Social responses to media technologies in the 21st century: The media are social actors paradigm

M Lombard, K Xu - Human-Machine Communication, 2021 - search.informit.org
Clifford Nass and his colleagues proposed the Computers Are Social Actors (CASA)
paradigm in the 1990s and demonstrated that we treat computers in some of the ways we …

Tell me more designing hri to encourage more trust, disclosure, and companionship

N Martelaro, VC Nneji, W Ju… - 2016 11th ACM/IEEE …, 2016 - ieeexplore.ieee.org
Previous HRI research has established that trust, disclosure, and a sense of companionship
lead to positive outcomes. In this study, we extend existing work by exploring behavioral …

Can children learn creativity from a social robot?

S Ali, T Moroso, C Breazeal - Proceedings of the 2019 Conference on …, 2019 - dl.acm.org
Children's creativity contributes to their learning outcomes and personal growth.
Standardized measures of creative thinking reveal that as children enter elementary school …

First encounter with robot Alpha: How individual differences interact with vocal and kinetic cues in users' social responses

K Xu - New Media & Society, 2019 - journals.sagepub.com
The Computers are Social Actors (CASA) paradigm was proposed more than two decades
ago to understand humans' interaction with computer technologies. Today, as emerging …

SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges

N Wagener, L Reicherts, N Zargham… - Proceedings of the …, 2023 - dl.acm.org
Reflecting on personal challenges can be difficult. Without encouragement, the reflection
process often remains superficial, thus inhibiting deeper understanding and learning from …

A social robot's influence on children's figural creativity during gameplay

S Ali, HW Park, C Breazeal - International Journal of Child-Computer …, 2021 - Elsevier
Children's creativity is influenced by their social interactions with co-present peers during
collaborative tasks, which digital pedagogical tools lack. Children are known to emulate …

The technology-mediated reflection model: Barriers and assistance in data-driven reflection

M Bentvelzen, J Niess, PW Woźniak - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Current personal informatics models consider reflection as an important stage in users'
journeys with trackers. However, these models describe reflection from a meta perspective …

“I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education

Y Li, J Nwogu, A Buddemeyer, J Solyst, J Lee… - Proceedings of the …, 2023 - dl.acm.org
Robot technologies have been introduced to computing education to engage learners. This
study introduces the concept of co-creation with a robot agent into culturally-responsive …