On the expanding ludosphere

J Stenros, A Kultima - Simulation & Gaming, 2018 - journals.sagepub.com
Background. Taking Klabbers' call for a coherent game science as a starting point, we argue
for an alternative way to approach the multidisciplinarity of research into games. Aim …

Apps of empire: Global capitalism and the app economy

DB Nieborg - Games and Culture, 2021 - journals.sagepub.com
This article interrogates Dyer-Witheford and De Peuter's Games of Empire. Since its
publication in 2009, the game industry evolved significantly, adding billions of players …

Gaming I, II, and III: Arcades, video game systems, and modern game streaming services

R Banfi - Games and Culture, 2024 - journals.sagepub.com
This paper aims to create a shorthand for video game history–from video games' infancy to
the current subscription model that is dominating gaming. In this essay, I will apply the …

Rethinking Remakes: Value and Culture in Video Game Temporalization

L Brown - Games and Culture, 2024 - journals.sagepub.com
As previous generations of players have aged and new generations with new tastes and
expectations have emerged, the game industry has increasingly turned to high-profile …

Word play: a history of voice interaction in digital games

F Allison, M Carter, M Gibbs - Games and Culture, 2020 - journals.sagepub.com
The use of voice interaction in digital games has a long and varied history of
experimentation but has never achieved sustained, widespread success. In this article, we …

(Re) Playing (with) Video game History: Moving beyond Retrogaming

K Redhead Ahm - Games and Culture, 2021 - journals.sagepub.com
This article will argue that the current literature on retrogaming as a practice and the
retrogamer as a subject has been lacking in fully describing the variety of practices and …

[PDF][PDF] Incorporating curator, collector and player credibilities

J Suominen, A Sivula, M Garda - … for the Finnish Museum of Games …, 2018 - kinephanos.ca
The purpose of this paper is to explore the emergence and authorization of game cultures
heritage in relation to the process of establishing a game museum. The paper follows a …

[图书][B] Times of change in the demoscene: A creative community and its relationship with technology

M Reunanen - 2017 - kameli.net
TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with
Technology Page 1 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS …

Digital Routes in Greek History's Paths

A Kargas, G Loumos, I Mamakou, D Varoutas - Heritage, 2022 - mdpi.com
In this paper, we present the development of a virtual reality application, namely “Roots in
Greek History” or RoGH, which provides the user with a unique experiential travel or transfer …

[图书][B] The Media Snatcher: PC/Core/Turbo/Engine/Grafx/16/CDROM2/Super/Duo/Arcade/RX

C Therrien - 2019 - books.google.com
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on
the way we construct the cultural history of video games. In The Media Snatcher, Carl …