Multimodality in VR: A survey
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …
consume content. In VR, users integrate multimodal sensory information they receive to …
Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
Exploring visual guidance in 360-degree videos
M Speicher, C Rosenberg, D Degraen… - Proceedings of the …, 2019 - dl.acm.org
360-degree videos offer a novel viewing experience with the ability to explore virtual
environments much more freely than before. Technologies and aesthetics behind this …
environments much more freely than before. Technologies and aesthetics behind this …
Directing versus attracting attention: Exploring the effectiveness of central and peripheral cues in panoramic videos
A Schmitz, A MacQuarrie, S Julier… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Filmmakers of panoramic videos frequently struggle to guide attention to Regions of Interest
(ROIs) due to consumers' freedom to explore. Some researchers hypothesize that peripheral …
(ROIs) due to consumers' freedom to explore. Some researchers hypothesize that peripheral …
Evaluation of user response by using visual cues designed to direct the viewer's attention to the main scene in an immersive environment
G Ortega-Alvarez, C Matheus-Chacin… - Multimedia Tools and …, 2023 - Springer
Today the visualization of 360-degree videos has become a means to live immersive
experiences.. However, an important challenge to overcome is how to guide the viewer's …
experiences.. However, an important challenge to overcome is how to guide the viewer's …
Viewer's role and viewer interaction in cinematic virtual reality
Cinematic Virtual Reality (CVR) is a form of immersive storytelling widely used to create
engaging and enjoyable experiences. However, issues related to the Narrative Paradox and …
engaging and enjoyable experiences. However, issues related to the Narrative Paradox and …
CVR-analyzer: a tool for analyzing cinematic virtual reality viewing patterns
Cinematic Virtual Reality has been increasing in popularity over the last years. Watching
omnidirectional movies with head mounted displays, viewers can freely choose the direction …
omnidirectional movies with head mounted displays, viewers can freely choose the direction …
“Can You Move It?”: The Design and Evaluation of Moving VR Shots in Sport Broadcast
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events,
attributed to its ability to generate a sense of presence, curiosity, and excitement among …
attributed to its ability to generate a sense of presence, curiosity, and excitement among …
Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling
Cinematic Virtual Reality (CVR) is a style of narrative-based Virtual Reality (VR) experience
built on filmed or computer-generated 360-degree videos. Since CVR is becoming more …
built on filmed or computer-generated 360-degree videos. Since CVR is becoming more …
Applying diegetic cues to an interactive virtual reality experience
T Beck, S Rothe - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
Gaze and attention guiding for application in Cinematic Virtual Reality (CVR) has been a
research topic with many contributions in recent years. One promising approach coming out …
research topic with many contributions in recent years. One promising approach coming out …