Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

Exploring visual guidance in 360-degree videos

M Speicher, C Rosenberg, D Degraen… - Proceedings of the …, 2019 - dl.acm.org
360-degree videos offer a novel viewing experience with the ability to explore virtual
environments much more freely than before. Technologies and aesthetics behind this …

Directing versus attracting attention: Exploring the effectiveness of central and peripheral cues in panoramic videos

A Schmitz, A MacQuarrie, S Julier… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Filmmakers of panoramic videos frequently struggle to guide attention to Regions of Interest
(ROIs) due to consumers' freedom to explore. Some researchers hypothesize that peripheral …

Evaluation of user response by using visual cues designed to direct the viewer's attention to the main scene in an immersive environment

G Ortega-Alvarez, C Matheus-Chacin… - Multimedia Tools and …, 2023 - Springer
Today the visualization of 360-degree videos has become a means to live immersive
experiences.. However, an important challenge to overcome is how to guide the viewer's …

Viewer's role and viewer interaction in cinematic virtual reality

L Tong, RW Lindeman, H Regenbrecht - Computers, 2021 - mdpi.com
Cinematic Virtual Reality (CVR) is a form of immersive storytelling widely used to create
engaging and enjoyable experiences. However, issues related to the Narrative Paradox and …

CVR-analyzer: a tool for analyzing cinematic virtual reality viewing patterns

S Rothe, T Höllerer, H Hußmann - Proceedings of the 17th International …, 2018 - dl.acm.org
Cinematic Virtual Reality has been increasing in popularity over the last years. Watching
omnidirectional movies with head mounted displays, viewers can freely choose the direction …

“Can You Move It?”: The Design and Evaluation of Moving VR Shots in Sport Broadcast

X Zhu, C Wang, Z Guo, Y Zhao… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events,
attributed to its ability to generate a sense of presence, curiosity, and excitement among …

Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling

L Tong, RW Lindeman, H Lukosch, R Clifford… - ACM Journal on …, 2024 - dl.acm.org
Cinematic Virtual Reality (CVR) is a style of narrative-based Virtual Reality (VR) experience
built on filmed or computer-generated 360-degree videos. Since CVR is becoming more …

Applying diegetic cues to an interactive virtual reality experience

T Beck, S Rothe - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
Gaze and attention guiding for application in Cinematic Virtual Reality (CVR) has been a
research topic with many contributions in recent years. One promising approach coming out …