[HTML][HTML] Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation

S Song, Ł Kidziński, XB Peng, C Ong, J Hicks… - … of neuroengineering and …, 2021 - Springer
Modeling human motor control and predicting how humans will move in novel environments
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Centroidal dynamics of a humanoid robot

DE Orin, A Goswami, SH Lee - Autonomous robots, 2013 - Springer
The center of mass (CoM) of a humanoid robot occupies a special place in its dynamics. As
the location of its effective total mass, and consequently, the point of resultant action of …

Discovery of complex behaviors through contact-invariant optimization

I Mordatch, E Todorov, Z Popović - ACM Transactions on Graphics (ToG), 2012 - dl.acm.org
We present a motion synthesis framework capable of producing a wide variety of important
human behaviors that have rarely been studied, including getting up from the ground …

[图书][B] Rigid body dynamics algorithms

R Featherstone - 2014 - books.google.com
Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics
through the medium of spatial 6D vector notation. It explains how to model a rigid-body …

[图书][B] Information retrieval for music and motion

M Müller - 2007 - Springer
Recent years have seen enormous advances in computerization and digitization as well as
a corresponding growth in the use of information technology allowing users to access and …

Contact and human dynamics from monocular video

D Rempe, LJ Guibas, A Hertzmann, B Russell… - Computer Vision–ECCV …, 2020 - Springer
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …

[PDF][PDF] Motion In-Betweening via Two-Stage Transformers.

J Qin, Y Zheng, K Zhou - ACM Trans. Graph., 2022 - kunzhou.net
Traditional handcrafted animation often heavily relies on creating keyframes while the in-
betweening is automatically generated through spline-based interpolation. Animators have …

Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces

A Safonova, JK Hodgins, NS Pollard - ACM Transactions on Graphics …, 2004 - dl.acm.org
Optimization is an appealing way to compute the motion of an animated character because it
allows the user to specify the desired motion in a sparse, intuitive way. The difficulty of …

Feature-based locomotion controllers

M De Lasa, I Mordatch, A Hertzmann - ACM transactions on graphics …, 2010 - dl.acm.org
This paper introduces an approach to control of physics-based characters based on high-
level features of movement, such as center-of-mass, angular momentum, and end-effectors …