[HTML][HTML] Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation
Modeling human motor control and predicting how humans will move in novel environments
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …
Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Centroidal dynamics of a humanoid robot
The center of mass (CoM) of a humanoid robot occupies a special place in its dynamics. As
the location of its effective total mass, and consequently, the point of resultant action of …
the location of its effective total mass, and consequently, the point of resultant action of …
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important
human behaviors that have rarely been studied, including getting up from the ground …
human behaviors that have rarely been studied, including getting up from the ground …
[图书][B] Rigid body dynamics algorithms
R Featherstone - 2014 - books.google.com
Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics
through the medium of spatial 6D vector notation. It explains how to model a rigid-body …
through the medium of spatial 6D vector notation. It explains how to model a rigid-body …
[图书][B] Information retrieval for music and motion
M Müller - 2007 - Springer
Recent years have seen enormous advances in computerization and digitization as well as
a corresponding growth in the use of information technology allowing users to access and …
a corresponding growth in the use of information technology allowing users to access and …
Contact and human dynamics from monocular video
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …
[PDF][PDF] Motion In-Betweening via Two-Stage Transformers.
Traditional handcrafted animation often heavily relies on creating keyframes while the in-
betweening is automatically generated through spline-based interpolation. Animators have …
betweening is automatically generated through spline-based interpolation. Animators have …
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
A Safonova, JK Hodgins, NS Pollard - ACM Transactions on Graphics …, 2004 - dl.acm.org
Optimization is an appealing way to compute the motion of an animated character because it
allows the user to specify the desired motion in a sparse, intuitive way. The difficulty of …
allows the user to specify the desired motion in a sparse, intuitive way. The difficulty of …
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-
level features of movement, such as center-of-mass, angular momentum, and end-effectors …
level features of movement, such as center-of-mass, angular momentum, and end-effectors …