Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills

G Papanastasiou, A Drigas, C Skianis, M Lytras… - Virtual Reality, 2019 - Springer
The purpose of this review article is to present state-of-the-art approaches and examples of
virtual reality/augmented reality (VR/AR) systems, applications and experiences which …

Systematic literature review of virtual reality intervention design patterns for individuals with autism spectrum disorders

N Glaser, M Schmidt - International Journal of Human–Computer …, 2022 - Taylor & Francis
The aims of this systematic literature review were to uncover, analyze, and present design
characteristics of virtual reality (VR) systems that have been designed as training tools for …

[HTML][HTML] Virtual reality social cognition training for children with high functioning autism

N Didehbani, T Allen, M Kandalaft, D Krawczyk… - Computers in human …, 2016 - Elsevier
Virtual reality appears to be a promising and motivating platform to safely practice and
rehearse social skills for children with Autism Spectrum Disorders (ASD). However, the …

Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review

S Parsons - Educational Research Review, 2016 - Elsevier
Virtual Reality (VR) technologies have shown potential for learning and assessment for
children, adolescents, and adults with autism. Much of the research in this area has taken a …

Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder

M Schmidt, N Glaser - Educational Technology Research and …, 2021 - Springer
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent
and theoretical guidance. Further, research in this area often fails to include participants in …

The application of immersive virtual reality for students with ASD: A review between 1990–2017

G Lorenzo, A Lledó, G Arráez-Vera… - Education and …, 2019 - Springer
We live in a society where Technology has an important position in our diary activities.
Everybody wants to have the last device to be in contact with his family and friends …

Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism

S Parsons - International Journal of Child-Computer Interaction, 2015 - Elsevier
Abstract Children with Autism Spectrum Disorders (ASD) find it difficult to engage in
reciprocal, shared behaviours and technology could be particularly helpful in supporting …

iSocial: Delivering the social competence intervention for adolescents (SCI-A) in a 3D virtual learning environment for youth with high functioning autism

JP Stichter, J Laffey, K Galyen, M Herzog - Journal of autism and …, 2014 - Springer
One consistent area of need for students with autism spectrum disorders is in the area of
social competence. However, the increasing need to provide qualified teachers to deliver …

Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: A preliminary report

M Schmidt, C Schmidt, N Glaser, D Beck… - Interactive Learning …, 2021 - Taylor & Francis
Information and communication technologies (ICT) have been widely adopted in the
intervention literature for individuals with Autism Spectrum Disorder (ASD). The systematic …

Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review

GG Lorenzo, NN Newbutt… - Education and Information …, 2023 - Springer
Nowadays, technology plays a fundamental role in the development of daily life activities. In
this regard, there is an increase in disciplines that have used technologies, with educational …