Cyberaggression and cybervictimisation in adolescents: Bibliometric analysis in web of science

AIF Herrerías, MGJ Torres, PD Terrón, AJM Guerrero - Heliyon, 2023 - cell.com
Worldwide new trends of online cyberbullying are emerging that impact on health and are a
factor in adolescent suicide. The objective of this study is to know the development of …

Problematic gaming, psychiatric comorbidities, and adolescence: A systematic review of the literature

R Coutelle, J Balzer, J Rolling, L Lalanne - Addictive Behaviors, 2024 - Elsevier
Problematic gaming is particularly prevalent in adolescent and young adult populations.
While numerous studies have investigated the psychiatric comorbidities of Internet Gaming …

Digital gaming as a panacea for incidental L2 acquisition in an EFL context

L Habeb Al-Obaydi, M Pikhart, F Shakki - Applied Research on English …, 2023 - are.ui.ac.ir
The use of digital games has increased dramatically in the last two decades due to the
augmentation in the number of Personal Computers (PCs) and mobile devices worldwide …

The role of self-esteem in protecting against cyber-victimization and gaming disorder symptoms among adolescents: a temporal dynamics analysis

Q Nie, MD Griffiths, Z Teng - Journal of youth and adolescence, 2024 - Springer
Previous literature has suggested that victimization is linked to low self-esteem and
increases the symptoms of gaming disorder. However, little is known about the intra …

Relation between child psychological maltreatment profiles and problematic online behaviors among Chinese college students

B Ye, N Fan, H Im, M Liu, X Wang, Q Yang - Journal of Child and Family …, 2024 - Springer
Psychological maltreatment is a concern linked to a variety of psychosocial and
developmental adjustment problems among Chinese youth. The current study used latent …

The association between violent video game exposure and sub-types of school bullying in Chinese adolescents

Y She, Z Yang, L Xu, L Li - Frontiers in psychiatry, 2022 - frontiersin.org
Background School bullying among adolescents has been a worldwide public health issue.
It has been observed that adolescents who are exposed to violent video games (VVGs) are …

Association between adolescents' problematic online behaviors and self-harm risk

YT Lan, YC Pan, YH Lin - Journal of affective disorders, 2022 - Elsevier
Introduction Problematic online behaviors, including sexting, cyberbullying, and Internet
gaming disorder (IGD), were associated with a higher risk of self-harm among adolescents …

Tiempo en pantalla, tiempo sedentario y clima escolar en tiempo de pandemia en estudiantes entre 11 y 14 años de la región de Valparaíso, Chile

RY Sepúlveda, RC Catalán, FC Figueroa… - … en educación física …, 2024 - dialnet.unirioja.es
Objetivo: Relacionar el tiempo en pantalla y tiempo sedentario con el clima escolar en
tiempos de pandemia en alumnos entre 11 y 14 años de la Región de Valparaíso …

[PDF][PDF] Factors related to the occurrence of and recovery from gaming disorder: A qualitative study

AP Sun, H Cash, L Mullen, C Rae - 2023 - assets.pubpub.org
Gaming disorder (GD) has gained tremendous attention in the past 2 decades. Although the
11th revision of the International Classification of Diseases accepted GD as a formal …

[PDF][PDF] Videojuegos, implicaciones educativas Video games, educational implications

JMG Pérez, IR Arias, AR Muñoz, RC López… - Revista de …, 2024 - recyt.fecyt.es
El presente artículo busca describir las implicaciones educativas de la tecnología digital y
su consumo en los jóvenes. Para ello, se realizó una revisión narrativa a través de una …