Cyberaggression and cybervictimisation in adolescents: Bibliometric analysis in web of science
AIF Herrerías, MGJ Torres, PD Terrón, AJM Guerrero - Heliyon, 2023 - cell.com
Worldwide new trends of online cyberbullying are emerging that impact on health and are a
factor in adolescent suicide. The objective of this study is to know the development of …
factor in adolescent suicide. The objective of this study is to know the development of …
Problematic gaming, psychiatric comorbidities, and adolescence: A systematic review of the literature
R Coutelle, J Balzer, J Rolling, L Lalanne - Addictive Behaviors, 2024 - Elsevier
Problematic gaming is particularly prevalent in adolescent and young adult populations.
While numerous studies have investigated the psychiatric comorbidities of Internet Gaming …
While numerous studies have investigated the psychiatric comorbidities of Internet Gaming …
Digital gaming as a panacea for incidental L2 acquisition in an EFL context
The use of digital games has increased dramatically in the last two decades due to the
augmentation in the number of Personal Computers (PCs) and mobile devices worldwide …
augmentation in the number of Personal Computers (PCs) and mobile devices worldwide …
The role of self-esteem in protecting against cyber-victimization and gaming disorder symptoms among adolescents: a temporal dynamics analysis
Previous literature has suggested that victimization is linked to low self-esteem and
increases the symptoms of gaming disorder. However, little is known about the intra …
increases the symptoms of gaming disorder. However, little is known about the intra …
Relation between child psychological maltreatment profiles and problematic online behaviors among Chinese college students
B Ye, N Fan, H Im, M Liu, X Wang, Q Yang - Journal of Child and Family …, 2024 - Springer
Psychological maltreatment is a concern linked to a variety of psychosocial and
developmental adjustment problems among Chinese youth. The current study used latent …
developmental adjustment problems among Chinese youth. The current study used latent …
The association between violent video game exposure and sub-types of school bullying in Chinese adolescents
Y She, Z Yang, L Xu, L Li - Frontiers in psychiatry, 2022 - frontiersin.org
Background School bullying among adolescents has been a worldwide public health issue.
It has been observed that adolescents who are exposed to violent video games (VVGs) are …
It has been observed that adolescents who are exposed to violent video games (VVGs) are …
Association between adolescents' problematic online behaviors and self-harm risk
Introduction Problematic online behaviors, including sexting, cyberbullying, and Internet
gaming disorder (IGD), were associated with a higher risk of self-harm among adolescents …
gaming disorder (IGD), were associated with a higher risk of self-harm among adolescents …
Tiempo en pantalla, tiempo sedentario y clima escolar en tiempo de pandemia en estudiantes entre 11 y 14 años de la región de Valparaíso, Chile
RY Sepúlveda, RC Catalán, FC Figueroa… - … en educación física …, 2024 - dialnet.unirioja.es
Objetivo: Relacionar el tiempo en pantalla y tiempo sedentario con el clima escolar en
tiempos de pandemia en alumnos entre 11 y 14 años de la Región de Valparaíso …
tiempos de pandemia en alumnos entre 11 y 14 años de la Región de Valparaíso …
[PDF][PDF] Factors related to the occurrence of and recovery from gaming disorder: A qualitative study
AP Sun, H Cash, L Mullen, C Rae - 2023 - assets.pubpub.org
Gaming disorder (GD) has gained tremendous attention in the past 2 decades. Although the
11th revision of the International Classification of Diseases accepted GD as a formal …
11th revision of the International Classification of Diseases accepted GD as a formal …
[PDF][PDF] Videojuegos, implicaciones educativas Video games, educational implications
JMG Pérez, IR Arias, AR Muñoz, RC López… - Revista de …, 2024 - recyt.fecyt.es
El presente artículo busca describir las implicaciones educativas de la tecnología digital y
su consumo en los jóvenes. Para ello, se realizó una revisión narrativa a través de una …
su consumo en los jóvenes. Para ello, se realizó una revisión narrativa a través de una …