Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

K Yu, S Wen, W Xu, M Caon, N Baghaei, HN Liang - Virtual Reality, 2023 - Springer
The presence of an audience and its feedback could affect people's performance and
experience during an event, especially related to sports such as tennis or boxing. Similarly …

Cross-cultural factors influencing the adoption of virtual reality for practical learning

D Monteiro, T Ma, Y Li, Z Pan, HN Liang - Universal Access in the …, 2024 - Springer
Education is one area that was significantly affected by the COVID-19 pandemic with much
of the education being transferred online. Many subjects that require hands-on experimental …

Who's watching me?: Exploring the impact of audience familiarity on player performance, experience, and exertion in virtual reality exergames

Z Guo, W Xu, J Zhang, H Wang, CH Lo… - … Symposium on Mixed …, 2023 - ieeexplore.ieee.org
Familiarity with audiences plays a significant role in shaping individual performance and
experience across various activities in everyday life. This study delves into the impact of …

Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning

Z Li, A Wang, D Monteiro, HN Liang - Virtual Reality, 2023 - Springer
Virtual reality technology has been increasingly used in language education. Its immersive
nature can help learners to better focus and understand subjects that can be visualized …

Mere presence effect on pro-environmental behavior: exploring the role of social influence

D Kim, J Kim - Social Influence, 2024 - Taylor & Francis
This study investigates how the presence and type of an observer influence individual waste
sorting intentions. We explore the role of impression management and pro-environmental …

Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games

B Chen, X Yan, X Hu, D Kao, HN Liang - Proceedings of the ACM on …, 2024 - dl.acm.org
Virtual reality's (VR) unique affordances compared to traditional media have produced
innovative interaction modes and tutorial methodologies in VR games. Existing research …

Avatar Type, Self-Congruence, and Presence in Virtual Reality

T Huang, Y Li, HN Liang - … of the Eleventh International Symposium of …, 2023 - dl.acm.org
Avatars serve as users' virtual identities and hold a significant role in shaping the user
experience within the realm of Virtual Reality (VR). The appearance of individual avatars …

Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames

W Xu, K Yu, X Meng, D Monteiro, D Kao… - Frontiers in …, 2023 - frontiersin.org
Despite the widespread interest in leveraging non-player characters (NPCs) to enhance
gameplay experiences, there is a gap in understanding of how NPC spectators (ie, those …

Qualitative Research on Obstacles and Hesitates of Healthcare Students Before Public Speaking for Supporting Health Promotion

NL Wati, A Asmarawati, I Yosep… - … Journal of Nursing …, 2023 - journal.qqrcenter.com
Public speaking ability is essential for healthcare students as educators and health
promoters. However, students need more confidence in their ability to deliver education in …

Unleashing the Power of Engage Virtual Reality Learning App: A Syntactic Complexity Boost in Intermediate EFL Students' Oral Performance

E Saeedizadeh, F Khodabandeh - PRESENCE: Virtual and …, 2024 - direct.mit.edu
In light of the growing enthusiasm in harnessing virtual reality (VR) for educational purposes,
this study explores the effectiveness of integrating the Engage Virtual Reality Learning App …