Augmented Reality and programming education: A systematic review

A Theodoropoulos, G Lepouras - International Journal of Child-Computer …, 2021 - Elsevier
Abstract In recent years, Augmented Reality (AR) usage in the learning process has been
growing. AR tools and environments lead to a variety of positive outcomes and impacts for …

A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020

CY Quah, KH Ng - International Journal of Human–Computer …, 2022 - Taylor & Francis
While early research in digital storytelling was primarily based on a mixture of digital media,
the last 10 years has seen a rapid increase in the use of advanced technologies such as …

Gesturar: An authoring system for creating freehand interactive augmented reality applications

T Wang, X Qian, F He, X Hu, Y Cao… - The 34th Annual ACM …, 2021 - dl.acm.org
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, developing AR applications with customized hand interactions …

The landscape of Block-based programming: Characteristics of block-based environments and how they support the transition to text-based programming

Y Lin, D Weintrop - Journal of Computer Languages, 2021 - Elsevier
Block-based programming (BBP) environments have become increasingly commonplace
computer science education. Despite a rapidly expanding ecosystem of BBP environments …

Makerspaces fostering creativity: A systematic literature review

SA Soomro, H Casakin, V Nanjappan… - Journal of Science …, 2023 - Springer
Makerspaces are gaining popularity in the educational activities of all age groups, from
primary schools to higher education institutions, particularly in science, technology …

Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching

K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …

Location-aware adaptation of augmented reality narratives

W Li, C Li, M Kim, H Huang, LF Yu - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …

A systematic review on FabLab environments and creativity: Implications for design

SA Soomro, H Casakin, GV Georgiev - Buildings, 2022 - mdpi.com
Fabrication laboratories (FabLabs) and makerspaces are used to transform ideas into
tangible products. Used in a design–learning context, they can enhance cognitive and …

Interactive augmented reality storytelling guided by scene semantics

C Li, W Li, H Huang, LF Yu - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
We present a novel interactive augmented reality (AR) storytelling approach guided by
indoor scene semantics. Our approach automatically populates virtual contents in real-world …

Analysis of emotions in the use of augmented reality technologies in education: A systematic review

MD Gómez‐Rios, M Paredes‐Velasco… - Computer …, 2023 - Wiley Online Library
Currently, the availability and usefulness of computer applications developed supporting the
teaching–learning process have increased and are progressively being used in different …