Augmented Reality and programming education: A systematic review
A Theodoropoulos, G Lepouras - International Journal of Child-Computer …, 2021 - Elsevier
Abstract In recent years, Augmented Reality (AR) usage in the learning process has been
growing. AR tools and environments lead to a variety of positive outcomes and impacts for …
growing. AR tools and environments lead to a variety of positive outcomes and impacts for …
A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020
While early research in digital storytelling was primarily based on a mixture of digital media,
the last 10 years has seen a rapid increase in the use of advanced technologies such as …
the last 10 years has seen a rapid increase in the use of advanced technologies such as …
Gesturar: An authoring system for creating freehand interactive augmented reality applications
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, developing AR applications with customized hand interactions …
experiences. However, developing AR applications with customized hand interactions …
The landscape of Block-based programming: Characteristics of block-based environments and how they support the transition to text-based programming
Y Lin, D Weintrop - Journal of Computer Languages, 2021 - Elsevier
Block-based programming (BBP) environments have become increasingly commonplace
computer science education. Despite a rapidly expanding ecosystem of BBP environments …
computer science education. Despite a rapidly expanding ecosystem of BBP environments …
Makerspaces fostering creativity: A systematic literature review
Makerspaces are gaining popularity in the educational activities of all age groups, from
primary schools to higher education institutions, particularly in science, technology …
primary schools to higher education institutions, particularly in science, technology …
Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching
K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
Location-aware adaptation of augmented reality narratives
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …
in interactive narratives through virtual events and characters populated in a real-world …
A systematic review on FabLab environments and creativity: Implications for design
Fabrication laboratories (FabLabs) and makerspaces are used to transform ideas into
tangible products. Used in a design–learning context, they can enhance cognitive and …
tangible products. Used in a design–learning context, they can enhance cognitive and …
Interactive augmented reality storytelling guided by scene semantics
We present a novel interactive augmented reality (AR) storytelling approach guided by
indoor scene semantics. Our approach automatically populates virtual contents in real-world …
indoor scene semantics. Our approach automatically populates virtual contents in real-world …
Analysis of emotions in the use of augmented reality technologies in education: A systematic review
MD Gómez‐Rios, M Paredes‐Velasco… - Computer …, 2023 - Wiley Online Library
Currently, the availability and usefulness of computer applications developed supporting the
teaching–learning process have increased and are progressively being used in different …
teaching–learning process have increased and are progressively being used in different …