Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

Quality control in crowdsourcing: A survey of quality attributes, assessment techniques, and assurance actions

F Daniel, P Kucherbaev, C Cappiello… - ACM Computing …, 2018 - dl.acm.org
Crowdsourcing enables one to leverage on the intelligence and wisdom of potentially large
groups of individuals toward solving problems. Common problems approached with …

Interdependence as a frame for assistive technology research and design

CL Bennett, E Brady, SM Branham - Proceedings of the 20th …, 2018 - dl.acm.org
In this paper, we describe interdependence for assistive technology design, a frame
developed to complement the traditional focus on independence in the Assistive Technology …

" Why would anybody do this?" Understanding Older Adults' Motivations and Challenges in Crowd Work

R Brewer, MR Morris, AM Piper - … of the 2016 CHI conference on human …, 2016 - dl.acm.org
Diversifying participation in crowd work can benefit the worker and requester. Increasing
numbers of older adults are online, but little is known about their awareness of or how they …

An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes: Mechanics, mental mediators and outcomes

M Helmefalk - International Journal of Serious …, 2019 - journal.seriousgamessociety.org
As gamification literature has matured, the gap between how different domains apply the
theory has widened. This has positioned gamification as being more dependent on context …

Motivated to work or working to stay motivated: a diary and interview study on working from home

JW Borghouts, G Mark, AC Williams… - Proceedings of the ACM …, 2022 - dl.acm.org
Working from home has become common practice for many, especially since the global
pandemic has forced many office workers to relocate their work spaces to a home …

Aligning Data with the Goals of an Organization and Its Workers: Designing Data Labeling for Social Service Case Notes

A Gondimalla, V Sreekanth, G Joshi, W Nelson… - Proceedings of the CHI …, 2024 - dl.acm.org
The challenges of data collection in nonprofits for performance and funding reports are well-
established in HCI research. Few studies, however, delve into improving the data collection …

Catering to the crowd: An HRM perspective on crowd worker engagement

JT Bush, RM Balven - Human Resource Management Review, 2021 - Elsevier
Organizations are increasingly turning to crowd-based forms of employment to supplement
their workforce. However, little is known of the factors that drive crowd workers to fully …

An exploration of world of Warcraft for the gamification of virtual organizations

A Rapp - Electronic Commerce Research and Applications, 2020 - Elsevier
What can we learn from World of Warcraft for gamifying (virtual) organizations? The use of
information technology for executing a wide array of alliances in order to seize specific …

Crowdsourcing the installation and maintenance of indoor localization infrastructure to support blind navigation

C Gleason, D Ahmetovic, S Savage, C Toxtli… - Proceedings of the …, 2018 - dl.acm.org
Indoor navigation systems can make unfamiliar buildings more accessible for people with
vision impairments, but their adoption is hampered by the effort of installing infrastructure …