Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
Quality control in crowdsourcing: A survey of quality attributes, assessment techniques, and assurance actions
Crowdsourcing enables one to leverage on the intelligence and wisdom of potentially large
groups of individuals toward solving problems. Common problems approached with …
groups of individuals toward solving problems. Common problems approached with …
Interdependence as a frame for assistive technology research and design
In this paper, we describe interdependence for assistive technology design, a frame
developed to complement the traditional focus on independence in the Assistive Technology …
developed to complement the traditional focus on independence in the Assistive Technology …
" Why would anybody do this?" Understanding Older Adults' Motivations and Challenges in Crowd Work
Diversifying participation in crowd work can benefit the worker and requester. Increasing
numbers of older adults are online, but little is known about their awareness of or how they …
numbers of older adults are online, but little is known about their awareness of or how they …
An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes: Mechanics, mental mediators and outcomes
M Helmefalk - International Journal of Serious …, 2019 - journal.seriousgamessociety.org
As gamification literature has matured, the gap between how different domains apply the
theory has widened. This has positioned gamification as being more dependent on context …
theory has widened. This has positioned gamification as being more dependent on context …
Motivated to work or working to stay motivated: a diary and interview study on working from home
Working from home has become common practice for many, especially since the global
pandemic has forced many office workers to relocate their work spaces to a home …
pandemic has forced many office workers to relocate their work spaces to a home …
Aligning Data with the Goals of an Organization and Its Workers: Designing Data Labeling for Social Service Case Notes
A Gondimalla, V Sreekanth, G Joshi, W Nelson… - Proceedings of the CHI …, 2024 - dl.acm.org
The challenges of data collection in nonprofits for performance and funding reports are well-
established in HCI research. Few studies, however, delve into improving the data collection …
established in HCI research. Few studies, however, delve into improving the data collection …
Catering to the crowd: An HRM perspective on crowd worker engagement
Organizations are increasingly turning to crowd-based forms of employment to supplement
their workforce. However, little is known of the factors that drive crowd workers to fully …
their workforce. However, little is known of the factors that drive crowd workers to fully …
An exploration of world of Warcraft for the gamification of virtual organizations
A Rapp - Electronic Commerce Research and Applications, 2020 - Elsevier
What can we learn from World of Warcraft for gamifying (virtual) organizations? The use of
information technology for executing a wide array of alliances in order to seize specific …
information technology for executing a wide array of alliances in order to seize specific …
Crowdsourcing the installation and maintenance of indoor localization infrastructure to support blind navigation
Indoor navigation systems can make unfamiliar buildings more accessible for people with
vision impairments, but their adoption is hampered by the effort of installing infrastructure …
vision impairments, but their adoption is hampered by the effort of installing infrastructure …