Commercial video games in school teaching: Two mixed methods case studies on students' reflection processes

M Rüth, K Kaspar - Frontiers in psychology, 2021 - frontiersin.org
Commercial video games are popular entertainment media and part of students' media
reality. While commercial video games' main purpose is not learning, they nonetheless …

Learn biology using digital game-based learning: A systematic literature review

RP Situmorang, H Suwono, H Susanto… - Eurasia Journal of …, 2024 - ejmste.com
The implementation of digital games in biology education has steadily increased over the
past decade. The utilization of simulation-based learning tools, such as digital games, is …

Learning and teaching with video games: Toward theoretical progress and educational practice

M Rüth - 2022 - kups.ub.uni-koeln.de
Learning with video games has been related to several beneficial educational effects,
indicating that teaching with video games could also be a promising teaching approach to …

" Evolutionary": divulgación y enseñanza de la paleontología mediante la gamificación

D Sanz-Pérez, I Cambronero, J García-Cobeña… - Enseñanza de las …, 2020 - raco.cat
• Tablero (Fig. 1-A)• Fichas (Fig. 1-B)• Dados (Fig. 1-C)• Tarjetas (Fig. 2)• Carteles (Fig. 3)•
Tríptico (Anexo 1)• Materiales para las pruebas: hojas blancas y material de escribir-pintar …

Game-based learning considerations for instructional designers

CP Keener - On the Horizon, 2017 - emerald.com
Purpose Instructional design students' training may not include game-based learning (GBL).
This paper aims to review the literature on GBL to determine the role of the instructional …

Generation: A novel fabrication game for simulating evolution and natural selection

KM Grasse, EF Melcer - Extended Abstracts of the 2020 Annual …, 2020 - dl.acm.org
3D printers are becoming increasingly accessible to the average consumer, however their
potential utility within games has yet to be fully explored. Integrating 3D printer fabrication …

[图书][B] New Educational Technologies and Their Impact on Students' Well-being and Inclusion Process

ML Lorusso, D Traficante, M Vernice, B Carretti… - 2022 - books.google.com
INTRODUCTION performance, while decoding ability is not. Prior knowledge also influences
the results, as expected. The new tool turns out to be rather independent of previous Internet …

DIGITAL GAMES IN DIGITAL LEARNING ENVIRONMENT; WHAT MAKES THEM EFFECTIVE IN EMBODYING VOCABULARY MASTERY?

R Ovilia - 2018 - osf.io
The rapid development of technology has triggered several changes in the realm of
education which significantly contribute to language instruction. One of the changes is the …

[引用][C] Learning and teaching with video games

M Rüth - 2021