Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

[HTML][HTML] Virtual reality in the rehabilitation of patients with stroke: an integrative review

AL Aramaki, RF Sampaio, ACS Reis… - Arquivos de neuro …, 2019 - thieme-connect.com
Objective: To describe the intervention protocols to using commercial video games as virtual
reality (VR) in rehabilitation of patients with stroke. Methods: Integrative review using the …

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

AL Faria, A Andrade, L Soares, SB i Badia - Journal of neuroengineering …, 2016 - Springer
Background Stroke is one of the most common causes of acquired disability, leaving
numerous adults with cognitive and motor impairments, and affecting patients' capability to …

[HTML][HTML] Multidimensional evaluation of virtual reality paradigms in clinical neuropsychology: Application of the VR-check framework

S Krohn, J Tromp, EM Quinque, J Belger… - Journal of Medical …, 2020 - jmir.org
Virtual reality (VR) represents a key technology of the 21st century, attracting substantial
interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a …

Using a virtual supermarket to promote independent functioning among adolescents with Autism Spectrum Disorder

L Lamash, E Klinger, N Josman - 2017 international conference …, 2017 - ieeexplore.ieee.org
The aim of the current study was to examine the effectiveness of a meta-cognitive
intervention program that uses virtual reality training (VAP-S) to improve the implementation …

A metacognitive intervention model to promote independence among individuals with autism spectrum disorder: Implementation on a shopping task in the community

L Lamash, N Josman - Neuropsychological rehabilitation, 2021 - Taylor & Francis
Adolescents with autism spectrum disorder show low independence levels and difficulty
performing complex daily activities. The many intervention approaches for these individuals …

Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults

M Mondellini, S Arlati, S Pizzagalli… - 2018 IEEE 6th …, 2018 - ieeexplore.ieee.org
In recent years, the use of virtual reality in rehabilitation has become a topic of growing
interest, and many studies showed that virtual environments could represent a promising …

High user control in game design elements increases compliance and in-game performance in a memory training game

A Nagle, R Riener, P Wolf - Frontiers in psychology, 2015 - frontiersin.org
Computer games are increasingly being used for training cognitive functions like working
memory and attention among the growing population of older adults. While cognitive training …

Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke

A Ellington, R Adams, M White… - The American Journal of …, 2015 - research.aota.org
OBJECTIVE. The purpose of this study was to investigate the behavioral intention to use
(BIU) regarding a virtual system for practicing instrumental activities of daily living (IADLs) …

Photo-realistic interactive virtual environments for neurorehabilitation in mild cognitive impairment (NeuroVRehab. PT): a participatory design and proof-of-concept …

F Ferreira-Brito, S Alves, O Santos, T Guerreiro… - Journal of Clinical …, 2020 - mdpi.com
Mild cognitive impairment (MCI) is characterized by cognitive, psychological, and functional
impairments. Digital interventions typically focus on cognitive deficits, neglecting the …