Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

Augmenting phenomenology: using augmented reality to aid archaeological phenomenology in the landscape

S Eve - Journal of archaeological method and theory, 2012 - Springer
Explorations of perception using GIS have traditionally been based on vision and analysis
confined to the computer laboratory. In contrast, phenomenological analyses of …

A presença das tecnologias interativas na edução

R Tori - Revista de Computação e Tecnologia (ReCeT), 2010 - revistas.pucsp.br
As tecnologias interativas, que incluem a realidade virtual, a realidade aumentada e os
jogos digitais, entre outras formas de se prover interatividade via sistemas computacionais …

[图书][B] Rozszerzona rzeczywistość w usługach informacyjnych bibliotek

M Wójcik - 2018 - ruj.uj.edu.pl
Nowoczesne technologie informacyjno-komunikacyjne wpływają na sposób prowadzenia
działalności usługowej zarówno w przedsiębiorstwach, jak iw instytucjach publicznych …

Game design in an internet of things

P Coulton, D Burnett, A Gradinar, D Gullick… - Transactions of the …, 2014 - todigra.org
Whilst no consensus yet exists on how the Internet of Things will be realised, a global
infrastructure of networked physical objects that are readable, recognizable, locatable …

[PDF][PDF] ARQuery: Hallucinating Analytics over Real-World Data using Augmented Reality.

CJ Burley, A Nandi - CIDR, 2019 - cidrdb.org
In addition to the virtual, there is a vast amount of data present in the real world. Given recent
advances in computer vision, augmented reality, and cloud services, we are faced with a …

Providing both physical and perceived affordances using physical games pieces on touch based tablets

D Burnett, P Coulton, A Lewis - … of the 8th Australasian Conference on …, 2012 - dl.acm.org
Whilst capacitive touch screen phones and tablets, such as the iPhone and iPad, are
increasingly becoming one of the main forms of gaming platform, the nature of the touch …

Design and implementation of a flexible hand gesture command interface for games based on computer vision

JL Bernardes Jr, R Nakamura… - 2009 VIII Brazilian …, 2009 - ieeexplore.ieee.org
This paper describes a command interface for games based on hand gestures defined by
postures, movement and location. The large variety of gestures thus possible increases …

Immersive interactive narratives in augmented reality games

BS Viana, R Nakamura - Design, User Experience, and Usability. User …, 2014 - Springer
The industry of digital games is marked by innovation. Currently, augmented reality has
been added to those games, to provide new experiences for players. However, those efforts …

Dreamstore: A data platform for enabling shared augmented reality

M Khan, A Nandi - 2021 IEEE Virtual Reality and 3D User …, 2021 - ieeexplore.ieee.org
Unlike traditional object stores, Augmented Reality (AR) query workloads possess several
unique characteristics, such as spatial and visual information. Such workloads are often …