Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …
increasingly popular. These games not only afford a novel gaming experience but also have …
Augmenting phenomenology: using augmented reality to aid archaeological phenomenology in the landscape
S Eve - Journal of archaeological method and theory, 2012 - Springer
Explorations of perception using GIS have traditionally been based on vision and analysis
confined to the computer laboratory. In contrast, phenomenological analyses of …
confined to the computer laboratory. In contrast, phenomenological analyses of …
A presença das tecnologias interativas na edução
R Tori - Revista de Computação e Tecnologia (ReCeT), 2010 - revistas.pucsp.br
As tecnologias interativas, que incluem a realidade virtual, a realidade aumentada e os
jogos digitais, entre outras formas de se prover interatividade via sistemas computacionais …
jogos digitais, entre outras formas de se prover interatividade via sistemas computacionais …
[图书][B] Rozszerzona rzeczywistość w usługach informacyjnych bibliotek
M Wójcik - 2018 - ruj.uj.edu.pl
Nowoczesne technologie informacyjno-komunikacyjne wpływają na sposób prowadzenia
działalności usługowej zarówno w przedsiębiorstwach, jak iw instytucjach publicznych …
działalności usługowej zarówno w przedsiębiorstwach, jak iw instytucjach publicznych …
Game design in an internet of things
Whilst no consensus yet exists on how the Internet of Things will be realised, a global
infrastructure of networked physical objects that are readable, recognizable, locatable …
infrastructure of networked physical objects that are readable, recognizable, locatable …
[PDF][PDF] ARQuery: Hallucinating Analytics over Real-World Data using Augmented Reality.
In addition to the virtual, there is a vast amount of data present in the real world. Given recent
advances in computer vision, augmented reality, and cloud services, we are faced with a …
advances in computer vision, augmented reality, and cloud services, we are faced with a …
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Whilst capacitive touch screen phones and tablets, such as the iPhone and iPad, are
increasingly becoming one of the main forms of gaming platform, the nature of the touch …
increasingly becoming one of the main forms of gaming platform, the nature of the touch …
Design and implementation of a flexible hand gesture command interface for games based on computer vision
JL Bernardes Jr, R Nakamura… - 2009 VIII Brazilian …, 2009 - ieeexplore.ieee.org
This paper describes a command interface for games based on hand gestures defined by
postures, movement and location. The large variety of gestures thus possible increases …
postures, movement and location. The large variety of gestures thus possible increases …
Immersive interactive narratives in augmented reality games
BS Viana, R Nakamura - Design, User Experience, and Usability. User …, 2014 - Springer
The industry of digital games is marked by innovation. Currently, augmented reality has
been added to those games, to provide new experiences for players. However, those efforts …
been added to those games, to provide new experiences for players. However, those efforts …
Dreamstore: A data platform for enabling shared augmented reality
Unlike traditional object stores, Augmented Reality (AR) query workloads possess several
unique characteristics, such as spatial and visual information. Such workloads are often …
unique characteristics, such as spatial and visual information. Such workloads are often …