A Systematic Review of Using Deep Learning Technology in the Steady‐State Visually Evoked Potential‐Based Brain‐Computer Interface Applications: Current …
The significance of deep learning techniques in relation to steady‐state visually evoked
potential‐(SSVEP‐) based brain‐computer interface (BCI) applications is assessed through …
potential‐(SSVEP‐) based brain‐computer interface (BCI) applications is assessed through …
[HTML][HTML] Leroy's elusive little people: a systematic review on lilliputian hallucinations
JD Blom - Neuroscience & Biobehavioral Reviews, 2021 - Elsevier
Lilliputian hallucinations concern hallucinated human, animal or fantasy entities of minute
size. Having been famously described by the French psychiatrist Raoul Leroy in 1909, who …
size. Having been famously described by the French psychiatrist Raoul Leroy in 1909, who …
Evaluation of optimal stimuli for ssvep-based augmented reality brain-computer interfaces
Steady-State Visually Evoked Potentials (SSVEPs) serve as one of the most robust Brain-
Computer Interface (BCI) paradigms. Being an exogenous brain response, the properties of …
Computer Interface (BCI) paradigms. Being an exogenous brain response, the properties of …
[HTML][HTML] Temporal features of size constancy for perception and action in a real-world setting: A combined EEG-kinematics study
S Noviello, SK Songhorabadi, Z Deng, C Zheng… - Neuropsychologia, 2024 - Elsevier
A stable representation of object size, in spite of continuous variations in retinal input due to
changes in viewing distance, is critical for perceiving and acting in a real 3D world. In fact …
changes in viewing distance, is critical for perceiving and acting in a real 3D world. In fact …
Familiar size affects the perceived size and distance of real objects even with binocular vision
MV Maltz, KM Stubbs, DJ Quinlan, AM Rzepka… - Journal of …, 2021 - jov.arvojournals.org
Although the familiar size of real-world objects affects size and distance perception,
evidence is mixed about whether this is the case when oculomotor cues are available. We …
evidence is mixed about whether this is the case when oculomotor cues are available. We …
Impact of screen size on cognitive training task performance: An HMD study
E Redlinger, B Glas, Y Rong - International Journal of Psychophysiology, 2021 - Elsevier
To better understand the impact of different screen sizes in cognitive training, study subjects
performed an adaptive training task at three separate visual angles using a head-mounted …
performed an adaptive training task at three separate visual angles using a head-mounted …
Behavioral examination of the role of the primary visual cortex in the perceived size representation
Previous research has shown that neural activity in the primary visual cortex (V1) and V1
surface area may be linked with subjective experience of size illusions. Here, we …
surface area may be linked with subjective experience of size illusions. Here, we …
[HTML][HTML] Comparing brain activity in virtual and non-virtual environments: a VR & EEG study
E Redlinger, C Shao - Measurement: Sensors, 2021 - Elsevier
The use of virtual reality (VR) technology in marketing, education and training is growing
rapidly. However, the body of quantitative research comparing the cognitive impact of virtual …
rapidly. However, the body of quantitative research comparing the cognitive impact of virtual …
Laplacian reference is optimal for steady-state visual-evoked potentials
Y Zhang, M Valsecchi… - Journal of …, 2023 - journals.physiology.org
Steady-state visual-evoked potentials (SSVEPs) are widely used in human neuroscience
studies and applications such as brain-computer interfaces (BCIs). Surprisingly, no previous …
studies and applications such as brain-computer interfaces (BCIs). Surprisingly, no previous …
Distance mis-estimations can be reduced with specific shadow locations
RL Hornsey, PB Hibbard - Scientific Reports, 2024 - nature.com
Shadows in physical space are copious, yet the impact of specific shadow placement and
their abundance is yet to be determined in virtual environments. This experiment aimed to …
their abundance is yet to be determined in virtual environments. This experiment aimed to …