The emotions effect on a virtual characters design–A student perspective analysis
M del Valle-Canencia, C Moreno Martínez… - Frontiers in Computer …, 2022 - frontiersin.org
Interaction between people and virtual characters through digital and electronic devices is a
reality. In this context, the design of virtual characters must incorporate emotional expression …
reality. In this context, the design of virtual characters must incorporate emotional expression …
Micro and macro facial expressions by driven animations in realistic Virtual Humans
RH Montanha, GN Raupp, ACP Schmitt… - Entertainment …, 2025 - Elsevier
Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual
Humans (VH) through modern techniques for animating the VH body and face, thereby …
Humans (VH) through modern techniques for animating the VH body and face, thereby …
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents
Virtual Humans (VHs) were first developed more than 50 years ago and have undergone
significant advancements since then. In the past, creating and animating VHs was a complex …
significant advancements since then. In the past, creating and animating VHs was a complex …
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
R Montanha, G Raupp, AC Schmitt… - arXiv preprint arXiv …, 2024 - arxiv.org
Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and
perception studies have been applied to understand how people perceive them. Some …
perception studies have been applied to understand how people perceive them. Some …
Revisiting Micro and Macro Expressions in Computer Graphics Characters
R Montanha, G Raupp, V Gonzalez… - Proceedings of the …, 2023 - dl.acm.org
This paper presents the reproduction of two studies focused on the perception of micro and
macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first …
macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first …
Examining the Attribution of Gender and the Perception of Emotions in Virtual Humans
Realistic virtual humans (VHs) can create an anthropomorphic experience for users,
impacting how they feel in a virtual environment. In this context, users seek human-like …
impacting how they feel in a virtual environment. In this context, users seek human-like …