Gamification in STEM programming courses: State of the art

M Venter - 2020 IEEE global engineering education conference …, 2020 - ieeexplore.ieee.org
Computer programming courses are an essential facet of STEM education, confronted by
many pressing challenges. Higher education (HE) students struggle to master programming …

A systematic review of “Hour of Code” research

J Yauney, SR Bartholomew, P Rich - Computer Science Education, 2023 - Taylor & Francis
ABSTRACT Background and Context Hour of Code is one of the largest educational
campaigns implemented. It exposes millions of learners, to an hour of computer science …

A comparison of plugged and unplugged tools in teaching algorithms at the K-12 level for computational thinking skills

AÇ Kirçali, N Özdener - Technology, Knowledge and Learning, 2023 - Springer
This study examines the effects of plugged and unplugged programming tools used in
algorithm teaching at the K-12 level on student computational thinking skills and to …

Ingenuity of scratch programming on reflective thinking towards problem solving and computational thinking

S Gökçe, AA Yenmez - Education and Information Technologies, 2023 - Springer
Individuals learn to develop problem solving strategies and make connections between their
mathematical ideas while programming, so they have the opportunity to improve their …

The effects of first programming language on college students' computing attitude and achievement: a comparison of graphical and textual languages

C Chen, P Haduong, K Brennan… - Computer Science …, 2019 - Taylor & Francis
ABSTRACT Background and Context: The relationship between novices' first programming
language and their future achievement has drawn increasing interest owing to recent efforts …

An investigation on primary school students' dispositions towards programming with game-based learning

MC Demirkiran, F Tansu Hocanin - Education and Information …, 2021 - Springer
In the modern education system, new technological teaching aids are used to support
learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is …

Teaching statistics and data analysis with r

MC Tucker, ST Shaw, JY Son… - Journal of Statistics and …, 2023 - Taylor & Francis
We developed an interactive online textbook that interleaves R programming activities with
text as a way to facilitate students' understanding of statistical ideas while minimizing the …

[HTML][HTML] A gamified web based system for computer programming learning

G Polito, M Temperini - Computers and Education: Artificial Intelligence, 2021 - Elsevier
Abstract The availability of Automated Assessment tools for computer programming tasks
can be a significant asset in Computer Science education. Systems providing such kind of …

Investigating the effect of the use of code. org on younger elementary school students' attitudes towards programming

D Lambić, B Đorić, S Ivakić - Behaviour & Information Technology, 2021 - Taylor & Francis
The aim of this research is to investigate the effect of the use of code. org (particularly
Course 2) on elementary school students' attitudes towards programming, and whether the …

BlocklyScript: Design and pilot evaluation of an RPG platform game for cultivating computational thinking skills to young students

C Karakasis, S Xinogalos - Informatics in Education, 2020 - ceeol.com
At 21st century Computational Thinking (CT) is considered a fundamental skill that anyone
should possess and develop from a young age. Serious games and more specifically …