Systematic review of multimodal human–computer interaction
JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …
shows how different types of interaction technologies (virtual reality (VR) and augmented …
Virtual training: Learning transfer of assembly tasks
P Carlson, A Peters, SB Gilbert… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
In training assembly workers in a factory, there are often barriers such as cost and lost
productivity due to shutdown. The use of virtual reality (VR) training has the potential to …
productivity due to shutdown. The use of virtual reality (VR) training has the potential to …
Efficient physics-based implementation for realistic hand-object interaction in virtual reality
M Höll, M Oberweger, C Arth… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We propose an efficient physics-based method for dexterousreal hand'-virtual
object'interaction in Virtual Reality environments. Our method is based on the Coulomb …
object'interaction in Virtual Reality environments. Our method is based on the Coulomb …
Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers
Many studies have been conducted in the past few years that focus on interaction and
embodiment in the field of virtual reality. However, despite the recent widespread use and …
embodiment in the field of virtual reality. However, despite the recent widespread use and …
A comparison of virtual and physical training transfer of bimanual assembly tasks
M Murcia-Lopez, A Steed - IEEE transactions on visualization …, 2018 - ieeexplore.ieee.org
As we explore the use of consumer virtual reality technology for training applications, there
is a need to evaluate its validity compared to more traditional training formats. In this paper …
is a need to evaluate its validity compared to more traditional training formats. In this paper …
The benefits of dof separation in mid-air 3d object manipulation
Object manipulation is a key feature in almost every virtual environment. However, it is
difficult to accurately place an object in immersive virtual environments using mid-air …
difficult to accurately place an object in immersive virtual environments using mid-air …
Real-virtual components interaction for assembly simulation and planning
Assembly motion simulation is crucial during conceptual product design to identify potential
assembly issues and enhance assembly efficiency. This paper presents a novel assembly …
assembly issues and enhance assembly efficiency. This paper presents a novel assembly …
High-fidelity grasping in virtual reality using a glove-based system
This paper presents a design that jointly provides hand pose sensing, hand localization, and
haptic feedback to facilitate real-time stable grasps in Virtual Reality (VR). The design is …
haptic feedback to facilitate real-time stable grasps in Virtual Reality (VR). The design is …
Beyond my real body: Characterization, impacts, applications and perspectives of “dissimilar” avatars in virtual reality
In virtual reality, the avatar-the user's digital representation-is an important element which
can drastically influence the immersive experience. In this paper, we especially focus on the …
can drastically influence the immersive experience. In this paper, we especially focus on the …
Virtual grasping feedback and virtual hand ownership
In this work, we investigate the influence of different visualizations on a manipulation task in
virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result …
virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result …