Systematic review of multimodal human–computer interaction

JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …

Virtual training: Learning transfer of assembly tasks

P Carlson, A Peters, SB Gilbert… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
In training assembly workers in a factory, there are often barriers such as cost and lost
productivity due to shutdown. The use of virtual reality (VR) training has the potential to …

Efficient physics-based implementation for realistic hand-object interaction in virtual reality

M Höll, M Oberweger, C Arth… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We propose an efficient physics-based method for dexterousreal hand'-virtual
object'interaction in Virtual Reality environments. Our method is based on the Coulomb …

Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers

C Lougiakis, A Katifori, M Roussou… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Many studies have been conducted in the past few years that focus on interaction and
embodiment in the field of virtual reality. However, despite the recent widespread use and …

A comparison of virtual and physical training transfer of bimanual assembly tasks

M Murcia-Lopez, A Steed - IEEE transactions on visualization …, 2018 - ieeexplore.ieee.org
As we explore the use of consumer virtual reality technology for training applications, there
is a need to evaluate its validity compared to more traditional training formats. In this paper …

The benefits of dof separation in mid-air 3d object manipulation

D Mendes, F Relvas, A Ferreira, J Jorge - Proceedings of the 22nd ACM …, 2016 - dl.acm.org
Object manipulation is a key feature in almost every virtual environment. However, it is
difficult to accurately place an object in immersive virtual environments using mid-air …

Real-virtual components interaction for assembly simulation and planning

X Wang, SK Ong, AYC Nee - Robotics and Computer-Integrated …, 2016 - Elsevier
Assembly motion simulation is crucial during conceptual product design to identify potential
assembly issues and enhance assembly efficiency. This paper presents a novel assembly …

High-fidelity grasping in virtual reality using a glove-based system

H Liu, Z Zhang, X Xie, Y Zhu, Y Liu… - … on robotics and …, 2019 - ieeexplore.ieee.org
This paper presents a design that jointly provides hand pose sensing, hand localization, and
haptic feedback to facilitate real-time stable grasps in Virtual Reality (VR). The design is …

Beyond my real body: Characterization, impacts, applications and perspectives of “dissimilar” avatars in virtual reality

A Cheymol, A Lécuyer, JM Normand… - … on Visualization and …, 2023 - ieeexplore.ieee.org
In virtual reality, the avatar-the user's digital representation-is an important element which
can drastically influence the immersive experience. In this paper, we especially focus on the …

Virtual grasping feedback and virtual hand ownership

R Canales, A Normoyle, Y Sun, Y Ye… - ACM Symposium on …, 2019 - dl.acm.org
In this work, we investigate the influence of different visualizations on a manipulation task in
virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result …