Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities

N Xi, J Hamari - Journal of Business Research, 2020 - Elsevier
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl - Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …

L Li, KF Hew, J Du - Educational technology research and development, 2024 - Springer
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …

Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance

KR Christy, J Fox - Computers & Education, 2014 - Elsevier
Gamification includes the use of gaming features, such as points or leaderboards, in non-
gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the …

Gamification through leaderboards: An empirical study in engineering education

M Ortiz‐Rojas, K Chiluiza… - Computer Applications in …, 2019 - Wiley Online Library
Universities are looking for solutions to engage more students in STEM domains and
enhance their learning performance (LP). In this context, gamification is put forward as a …

[图书][B] Wirkung von Gamification auf Motivation

M Sailer, M Sailer - 2016 - Springer
Zusammenfassung Im Rahmen dieses Kapitels werden theoretische Modelle zur Erklärung
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …

Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in India

P Raman - Young Consumers, 2021 - emerald.com
Purpose The current research has dual motives. Firstly, this study aims to evaluate the effect
of gamification on the behavioural intention (BI) of the young female consumers to use …