Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …
FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …
over the last couple of years. As a result of the transition to e-learning platforms caused by …
[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …
gamification can potentially increase the engagement, awareness and loyalty of consumers …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …
industry, improving the VR experience of tourists remains a challenge. Based on two …
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance
KR Christy, J Fox - Computers & Education, 2014 - Elsevier
Gamification includes the use of gaming features, such as points or leaderboards, in non-
gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the …
gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the …
Gamification through leaderboards: An empirical study in engineering education
M Ortiz‐Rojas, K Chiluiza… - Computer Applications in …, 2019 - Wiley Online Library
Universities are looking for solutions to engage more students in STEM domains and
enhance their learning performance (LP). In this context, gamification is put forward as a …
enhance their learning performance (LP). In this context, gamification is put forward as a …
[图书][B] Wirkung von Gamification auf Motivation
M Sailer, M Sailer - 2016 - Springer
Zusammenfassung Im Rahmen dieses Kapitels werden theoretische Modelle zur Erklärung
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …
Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in India
P Raman - Young Consumers, 2021 - emerald.com
Purpose The current research has dual motives. Firstly, this study aims to evaluate the effect
of gamification on the behavioural intention (BI) of the young female consumers to use …
of gamification on the behavioural intention (BI) of the young female consumers to use …