[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture

A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …

Understanding digital culture

V Miller - 2020 - torrossa.com
We live in a world where the internet and the world wide web have, in the matter of only
three decades, shifted from being at the forefront of a new frontier of communication …

What is video game culture? Cultural studies and game studies

A Shaw - Games and culture, 2010 - journals.sagepub.com
What is video game culture, however? What does it mean to have a culture defined by the
consumption of a particular medium? Moreover, what are the implications of defining this …

[图书][B] Videogames and education

HJ Brown - 2014 - taylorfrancis.com
Video games challenge our notions of identity, creativity, and moral value, and provide a
powerful new avenue for teaching and learning. This book is a rich and provocative guide to …

[图书][B] Virtually sacred: Myth and meaning in world of warcraft and second life

RM Geraci - 2014 - books.google.com
Millions of users have taken up residence in virtual worlds, and in those worlds they find
opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual …

Identity, identification, and media representation in video game play: An audience reception study

A Shaw - 2010 - search.proquest.com
Research on minority representation in video games usually asserts: 1. the industry
excludes certain audiences by not representing them; 2. everyone should be provided with …

Rethinking game studies: A case study approach to video game play and identification

A Shaw - Critical studies in media communication, 2013 - Taylor & Francis
The video game play of individuals, in particular those who game alone, is rarely studied
outside of effects based research or autoethnographic explorations. Rather than focus on …

[PDF][PDF] GAMING LIFEWORLDS

MAR Butt - 2022 - academia.edu
This research examines the continuities, relations, and transformations of gaming lifeworlds.
Taking on a feminist and cultural lens to study videogames as assemblages of play, this …

Exploring the meaningful qualities of transactions in virtual environments for massively multiplayer online role-playing gamers

K McCarthy, S Rice, A Flores, J Miklos… - Journal of Occupational …, 2023 - Taylor & Francis
To date, most research on massively multiplayer online role-playing games (MMORPGs)
has focused on the effects playing MMORPGs have on players' health and wellness. The …

Human-technology relationality and self-network organization: Players and avatars in World of Warcraft

J Banks - 2013 - search.proquest.com
Massively multiplayer online roleplaying games, or MMOs, present an increasingly popular
digital media experience whereby identity emerges as players contribute materially to play …