A survey on haptic technologies for mobile augmented reality

C Bermejo, P Hui - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
Augmented reality (AR) applications have gained much research and industry attention.
Moreover, the mobile counterpart—mobile augmented reality (MAR) is one of the most …

A survey on the use of haptic feedback for brain-computer interfaces and neurofeedback

M Fleury, G Lioi, C Barillot, A Lécuyer - Frontiers in neuroscience, 2020 - frontiersin.org
Neurofeedback (NF) and brain-computer interface (BCI) applications rely on the registration
and real-time feedback of individual patterns of brain activity with the aim of achieving self …

Mobile audio games accessibility evaluation for users who are blind

MCC Araújo, AR Façanha, TGR Darin… - Universal Access in …, 2017 - Springer
Digital games have become increasingly popular for both entertainment and education
purposes. However, making these games universal and accessible poses a challenge for …

[HTML][HTML] Inclusion of kinesthetics feedback with vision to improve the control of neural activity of the primary motor cortex

SS Ahila, D Rasi, L Dhavamani, MR Bachiriya… - Measurement …, 2024 - Elsevier
In healthy people, the brain controls movement with a high amount of feedback from many
modes of perception. Disease or injury compromises these sensory pathways, as well as …

Building as a Primary Means of Preventative Care. Postulate of Certification of Buildings Intended for Use by the Elderly in Multi-family Housing and Collective …

A Bonenberg - Advances in Human Factors in Architecture …, 2020 - Springer
The aim of the publication is to introduce and explain new Environment Assessment Tool for
Longevity (ETAL)-author's philosophy, advocacy tool and certification standard in building …

[HTML][HTML] Call: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Edited Book)

B Ochsner, M Spöhrer - 2021 - ispr.info
Concerns with the accessibility and adaptability of digital games, corresponding gaming
platforms as well as peripheral devices have been uttered from different perspectives and …

Failure to launch: Obstacles to developing a graduate executive leadership degree in a competency‐based education format

K Takamine - The Journal of Competency‐Based Education, 2019 - Wiley Online Library
Competency‐based education (CBE) is an approach that evaluates the mastery of learning
from a performance basis, rather than a seat‐time basis. A CBE learner can capitalize on his …

Multi-sensorial support for disabled users a case study with AutoCAD

F Luís-Ferreira, J Sarraipa… - 2016 IEEE 8th …, 2016 - ieeexplore.ieee.org
The availability of hardware devices, applications and external connectivity in our computers
and smartphones opens a wide range of opportunities for developing intelligent systems …

Comunicar el Patrimonio: Divulgación patrimonial en la era digital Prototipo: aplicación Android Por los Caminos de Monguí y Recorrido Virtual

DA Ojeda Bernal - 2020 - repositorio.uniandes.edu.co
Resumen El Plan de Desarrollo Territorial del Municipio de Monguí (Boyacá) tiene como
una de sus prioridades salvaguardar y comunicar su patrimonio material e inmaterial para …

Multimodal neurofeedback based on EEG/fMRI imaging techniques and visuo-haptic feedback for stroke rehabilitation

M Fleury - 2021 - theses.hal.science
Neurofeedback (NF) is a technique that consists of sending back to an individual information
on his brain activity, thus allowing him to modulate it. NF has thus been studied as a tool for …