Point cloud rendering after coding: Impacts on subjective and objective quality

A Javaheri, C Brites, F Pereira… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Recently, point clouds have shown to be a promising way to represent 3D visual data for a
wide range of immersive applications, from augmented reality to autonomous cars …

Textured mesh vs coloured point cloud: A subjective study for volumetric video compression

E Zerman, C Ozcinar, P Gao… - … Conference on Quality of …, 2020 - ieeexplore.ieee.org
Volumetric video (VV) pipelines reached a high level of maturity, creating interest to use
such content in interactive visualisation scenarios. VV allows real world content to be …

Cloud-based xr services: A survey on relevant challenges and enabling technologies

T Theodoropoulos, A Makris, A Boudi… - Journal of Networking …, 2022 - iecscience.org
In recent years, the emergence of XR (eXtended Reality) applications, including
Holography, Augmented, Virtual and Mixed Reality, has resulted in the creation of rather …

Visual quality of 3d meshes with diffuse colors in virtual reality: Subjective and objective evaluation

Y Nehmé, F Dupont, JP Farrugia… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Surface meshes associated with diffuse texture or color attributes are becoming popular
multimedia contents. They provide a high degree of realism and allow six degrees of …

Multiparty holomeetings: Toward a new era of low-cost volumetric holographic meetings in virtual reality

SF Langa, M Montagud, G Cernigliaro… - Ieee Access, 2022 - ieeexplore.ieee.org
Fueled by advances in multi-party communications, increasingly mature immersive
technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual …

Toward hyper-realistic and interactive social VR experiences in live TV scenarios

SF Langa, MM Climent, G Cernigliaro… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual
environments to socially interact and collaborate. This article explores the applicability and …

Textured mesh quality assessment: Large-scale dataset and deep learning-based quality metric

Y Nehmé, J Delanoy, F Dupont, JP Farrugia… - ACM Transactions on …, 2023 - dl.acm.org
Over the past decade, three-dimensional (3D) graphics have become highly detailed to
mimic the real world, exploding their size and complexity. Certain applications and device …

Networked metaverse systems: foundations, gaps, research directions

Y Zhang, D Kutscher, Y Cui - IEEE Open Journal of the …, 2024 - ieeexplore.ieee.org
This article discusses 'Metaverse'from a technical perspective, focusing on networked
systems aspects. Based on a technical definition of the 'Metaverse,'we examine the current …

Towards socialVR: evaluating a novel technology for watching videos together

M Montagud, J Li, G Cernigliaro, A El Ali, S Fernández… - Virtual Reality, 2022 - Springer
Social VR enables people to interact over distance with others in real-time. It allows remote
people, typically represented as avatars, to communicate and perform activities together in a …

Subjective and objective quality assessment for volumetric video

E Alexiou, Y Nehmé, E Zerman, I Viola… - Immersive Video …, 2023 - Elsevier
Volumetric video (VV) is a novel form of video that allows recreation of real-world scenes in
3D with users consuming the content from any viewpoint they desire. This makes VV best …