[HTML][HTML] Gamified physical rehabilitation for older adults with musculoskeletal issues: pilot noninferiority randomized clinical trial

M Randriambelonoro, CP Franck… - JMIR Rehabilitation …, 2023 - rehab.jmir.org
Background: Resource-rich countries are facing the challenge of aging societies, a high risk
of dependence, and a high cost of care. Researchers attempted to address these issues by …

Lessons learned from gamifying functional fitness training through human-centered design methods in older adults

JE Munoz, A Gonçalves, É Rúbio Gouveia… - Games for health …, 2019 - liebertpub.com
Background: The design of meaningful and enjoyable Exergames for fitness training in older
adults possesses critical challenges in matching user's needs and motivators with game …

Health-enabling technologies for telerehabilitation of the shoulder: a feasibility and user acceptance study

B Steiner, L Elgert, B Saalfeld… - … of Information in …, 2020 - thieme-connect.com
Background After discharge from a rehabilitation center the continuation of therapy is
necessary to secure already achieved healing progress and sustain (re-) integration into …

[HTML][HTML] Use of commercial off-the-shelf devices for the detection of manual gestures in surgery: systematic literature review

F Alvarez-Lopez, MF Maina, F Saigí-Rubió - Journal of medical Internet …, 2019 - jmir.org
Background The increasingly pervasive presence of technology in the operating room raises
the need to study the interaction between the surgeon and computer system. A new …

Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations

CR Nelson, JL Gabbard - 2023 IEEE International Symposium …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and exergames have been trending areas of interest in healthcare
spaces for rehabilitation and exercise. This work reviews 25 papers featuring AR …

Multidisciplinary iterative design of exergames (MIDE): a framework for supporting the design, development, and evaluation of exergames for health

Y Li, J Muñoz, S Mehrabi, L Middleton, S Cao… - … 2020, Held as Part of the …, 2020 - Springer
Exercise video games (exergames) are increasingly being employed as a complementary
intervention to promote physical activity engagement in response to the need for creating …

Towards supporting data-driven practices in stroke telerehabilitation technology

C Caldeira, M Costa Figueiredo, L Dodakian… - Proceedings of the …, 2021 - dl.acm.org
Telerehabilitation technology has the potential to support the work of patients and clinicians
by collecting and displaying patients' data to inform, motivate, and support decision-making …

[HTML][HTML] Measuring the outcomes of using person-generated health data: a case study of developing a PROM item bank

GL Dimaguila, K Gray, M Merolli - BMJ health & care informatics, 2019 - ncbi.nlm.nih.gov
Objective This paper describes the development of a preliminary item bank of a PROM-
PGHD for Kinect-based stroke rehabilitation systems (K-SRS), or PROM-PGHD for K-SRS …

A game-based approach for motoric stroke rehabilitation: defining the requirements

P Mozelius, K Ahlin, A Ahmad - … Odense, Denmark, 3-4 October, 2019, 2019 - diva-portal.org
The global phenomenon with an increased percentage of older adults is clearly identified in
the Mid Sweden region. With a population that is older than the average, the need for …

[HTML][HTML] 'We are very individual': anticipated effects on stroke survivors of using their person-generated health data

GL Dimaguila, F Batchelor, M Merolli… - BMJ Health & Care …, 2020 - ncbi.nlm.nih.gov
Background Person-generated health data (PGHD) are produced by people when they use
health information technologies. People who use PGHD may experience changes in their …