Ddm: Fast near-optimal multi-robot path planning using diversified-path and optimal sub-problem solution database heuristics

SD Han, J Yu - IEEE Robotics and Automation Letters, 2020 - ieeexplore.ieee.org
We propose a novel centralized and decoupled algorithm, DDM, for solving multi-robot path
planning problems in grid graphs, targeting on-demand and automated warehouse-like …

[HTML][HTML] Optimal sokoban solving using pattern databases with specific domain knowledge

AG Pereira, M Ritt, LS Buriol - Artificial Intelligence, 2015 - Elsevier
A pattern database (PDB) stores shortest distances from abstract states to a set of abstract
goal states. For many search problems the best heuristic function is obtained using PDBs …

Computational tradeoffs of search methods for minimum constraint removal paths

A Krontiris, K Bekris - Proceedings of the International Symposium on …, 2015 - ojs.aaai.org
The typical objective of path planning is to find the shortest feasible path. Many times,
however, there may be no solution given the existence of constraints, such as obstacles. In …

Verifying maze-like game levels with model checker SPIN

O Tekik, E Surer, AB Can - IEEE Access, 2022 - ieeexplore.ieee.org
This study presents a framework that procedurally generates maze-like levels and leverages
an automated verification technique called model checking to verify and produce a winning …

Trade-off in the computation of minimum constraint removal paths for manipulation planning

A Krontiris, KE Bekris - Advanced robotics, 2017 - Taylor & Francis
The typical objective in path planning is to find the shortest feasible path. Many times,
however, such paths may not be available given constraints, such as movable obstacles …

[PDF][PDF] Generation of sokoban stages using recurrent neural networks

M Suleman, FH Syed, TQ Syed, S Arfeen… - International Journal of …, 2017 - academia.edu
Puzzles and board games represent several important classes of AI problems, but also
represent difficult complexity classes. In this paper, we propose a deep learning based …

[PDF][PDF] Improved Heuristic and Tie-Breaking for Optimally Solving Sokoban.

AG Pereira, R Holte, J Schaeffer, LS Buriol, M Ritt - IJCAI, 2016 - webdocs.cs.ualberta.ca
We present a novel admissible pattern database heuristic (D) and tie-breaking rule (L) for
Sokoban, allowing us to increase the number of optimally solved standard Sokoban …

Solving Sokoban optimally with domain-dependent move pruning

RR Leme, AG Pereira, M Ritt… - … Brazilian Conference on …, 2015 - ieeexplore.ieee.org
Move pruning increases the efficiency of heuristic search techniques by not expanding parts
of the state space. In this article, we propose an admissible domain-dependent move …

Solving moving-blocks problems

AG Pereira - 2016 - lume.ufrgs.br
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem
consists of k movable blocks placed on a grid-square maze where there is an additional …

A space saving approach to the Hough transform

MG Albanesi, M Ferretti - [1990] Proceedings. 10th …, 1990 - ieeexplore.ieee.org
Some results are reported on an approach to the vote collecting phase of the Hough
transform, particularly of the generalized Hough transform (GHT). The purpose of the …