Deepphase: Periodic autoencoders for learning motion phase manifolds

S Starke, I Mason, T Komura - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
Learning the spatial-temporal structure of body movements is a fundamental problem for
character motion synthesis. In this work, we propose a novel neural network architecture …

Questsim: Human motion tracking from sparse sensors with simulated avatars

A Winkler, J Won, Y Ye - SIGGRAPH Asia 2022 Conference Papers, 2022 - dl.acm.org
Real-time tracking of human body motion is crucial for interactive and immersive
experiences in AR/VR. However, very limited sensor data about the body is available from …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Controlvae: Model-based learning of generative controllers for physics-based characters

H Yao, Z Song, B Chen, L Liu - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
In this paper, we introduce ControlVAE, a novel model-based framework for learning
generative motion control policies based on variational autoencoders (VAE). Our framework …

Learning and adapting agile locomotion skills by transferring experience

L Smith, JC Kew, T Li, L Luu, XB Peng, S Ha… - arXiv preprint arXiv …, 2023 - arxiv.org
Legged robots have enormous potential in their range of capabilities, from navigating
unstructured terrains to high-speed running. However, designing robust controllers for highly …

Perpetual humanoid control for real-time simulated avatars

Z Luo, J Cao, K Kitani, W Xu - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We present a physics-based humanoid controller that achieves high-fidelity motion imitation
and fault-tolerant behavior in the presence of noisy input (eg pose estimates from video or …

Moconvq: Unified physics-based motion control via scalable discrete representations

H Yao, Z Song, Y Zhou, T Ao, B Chen… - ACM Transactions on …, 2024 - dl.acm.org
In this work, we present MoConVQ, a novel unified framework for physics-based motion
control leveraging scalable discrete representations. Building upon vector quantized …

C· ase: Learning conditional adversarial skill embeddings for physics-based characters

Z Dou, X Chen, Q Fan, T Komura, W Wang - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
We present C· ASE, an efficient and effective framework that learns Conditional Adversarial
Skill Embeddings for physics-based characters. C· ASE enables the physically simulated …

Physics-based character animation and human motor control

J Llobera, C Charbonnier - Physics of Life Reviews, 2023 - Elsevier
Motor neuroscience and physics-based character animation (PBCA) approach human and
humanoid control from different perspectives. The primary goal of PBCA is to control the …

Neural categorical priors for physics-based character control

Q Zhu, H Zhang, M Lan, L Han - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
Recent advances in learning reusable motion priors have demonstrated their effectiveness
in generating naturalistic behaviors. In this paper, we propose a new learning framework in …