Recent advances in glinty appearance rendering
J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …
However, it is also complex to analyze, especially when the materials contain a large …
Deep appearance prefiltering
Physically based rendering of complex scenes can be prohibitively costly with a potentially
unbounded and uneven distribution of complexity across the rendered image. The goal of …
unbounded and uneven distribution of complexity across the rendered image. The goal of …
Rendering of subjective speckle formed by rough statistical surfaces
S Steinberg, LQ Yan - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
Tremendous effort has been extended by the computer graphics community to advance the
level of realism of material appearance reproduction by incorporating increasingly more …
level of realism of material appearance reproduction by incorporating increasingly more …
A Position‐Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
B Bitterli, E d'Eon - Computer graphics forum, 2022 - Wiley Online Library
We consider the problem of multiple scattering on Smith microfacets. This problem is
equivalent to computing volumetric light transport in a homogeneous slab. Although the …
equivalent to computing volumetric light transport in a homogeneous slab. Although the …
Computing the bidirectional scattering of a microstructure using scalar diffraction theory and path tracing
Most models for bidirectional surface scattering by arbitrary explicitly defined microgeometry
are either based on geometric optics and include multiple scattering but no diffraction effects …
are either based on geometric optics and include multiple scattering but no diffraction effects …
[PDF][PDF] Slope-space integrals for specular next event estimation.
G Loubet, T Zeltner… - ACM Trans …, 2020 - rgl.s3.eu-central-1.amazonaws.com
This document provides additional derivations concerning integration and sampling of GGX
distribution on polygonal domains, building up to C++ fragments. We also include a brief …
distribution on polygonal domains, building up to C++ fragments. We also include a brief …
Procedural Physically based BRDF for Real‐Time Rendering of Glints
Physically based rendering of glittering surfaces is a challenging problem in computer
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …
Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples
H Tan, J Zhu, Y Xu, X Meng, L Wang… - Computer Graphics …, 2022 - Wiley Online Library
Normal map‐based microstructure rendering can generate both glint and scratch
appearance accurately. However, the extra high‐resolution normal map that defines every …
appearance accurately. However, the extra high‐resolution normal map that defines every …
[PDF][PDF] Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.
We propose an importance sampling scheme for the procedural glittering BSDF of Chermain
et al.[CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions …
et al.[CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions …
A Tiny Example Based Procedural Model for Real-Time Glinty Appearance Rendering
YX Xing, HW Tan, YN Xu, L Wang - Journal of Computer Science and …, 2024 - Springer
The glinty details from complex microstructures significantly enhance rendering realism.
However, the previous methods use high-resolution normal maps to define each micro …
However, the previous methods use high-resolution normal maps to define each micro …