Recent advances in glinty appearance rendering

J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …

Deep appearance prefiltering

S Bako, P Sen, A Kaplanyan - ACM Transactions on Graphics, 2023 - dl.acm.org
Physically based rendering of complex scenes can be prohibitively costly with a potentially
unbounded and uneven distribution of complexity across the rendered image. The goal of …

Rendering of subjective speckle formed by rough statistical surfaces

S Steinberg, LQ Yan - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
Tremendous effort has been extended by the computer graphics community to advance the
level of realism of material appearance reproduction by incorporating increasingly more …

A Position‐Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets

B Bitterli, E d'Eon - Computer graphics forum, 2022 - Wiley Online Library
We consider the problem of multiple scattering on Smith microfacets. This problem is
equivalent to computing volumetric light transport in a homogeneous slab. Although the …

Computing the bidirectional scattering of a microstructure using scalar diffraction theory and path tracing

V Falster, A Jarabo, JR Frisvad - Computer Graphics Forum, 2020 - Wiley Online Library
Most models for bidirectional surface scattering by arbitrary explicitly defined microgeometry
are either based on geometric optics and include multiple scattering but no diffraction effects …

[PDF][PDF] Slope-space integrals for specular next event estimation.

G Loubet, T Zeltner… - ACM Trans …, 2020 - rgl.s3.eu-central-1.amazonaws.com
This document provides additional derivations concerning integration and sampling of GGX
distribution on polygonal domains, building up to C++ fragments. We also include a brief …

Procedural Physically based BRDF for Real‐Time Rendering of Glints

X Chermain, B Sauvage, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
Physically based rendering of glittering surfaces is a challenging problem in computer
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …

Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples

H Tan, J Zhu, Y Xu, X Meng, L Wang… - Computer Graphics …, 2022 - Wiley Online Library
Normal map‐based microstructure rendering can generate both glint and scratch
appearance accurately. However, the extra high‐resolution normal map that defines every …

[PDF][PDF] Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.

X Chermain, B Sauvage, JM Dischler, C Dachsbacher - EGSR (DL), 2021 - diglib.eg.org
We propose an importance sampling scheme for the procedural glittering BSDF of Chermain
et al.[CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions …

A Tiny Example Based Procedural Model for Real-Time Glinty Appearance Rendering

YX Xing, HW Tan, YN Xu, L Wang - Journal of Computer Science and …, 2024 - Springer
The glinty details from complex microstructures significantly enhance rendering realism.
However, the previous methods use high-resolution normal maps to define each micro …