Determinants of intentions to use digital mental healthcare content among university students, faculty, and staff: motivation, perceived usefulness, perceived ease of …

DY Park, H Kim - Sustainability, 2023 - mdpi.com
Depression is a worldwide health issue to which various physical, psychological, and social
health problems are attributable. To address the issue through the promotion of digital …

[HTML][HTML] Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression

M Bergmann, I Wollbrandt, L Gittel, E Halbe… - Frontiers in …, 2023 - frontiersin.org
Background People with Major Depressive Disorder (MDD) often experience reduced affect,
mood, and cognitive impairments such as memory problems. Although there are various …

Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach

F Bocci, A Ferrari, M Sarini - Healthcare, 2023 - mdpi.com
Simple Summary Genesis and definition of the VGT® approach. Abstract Video games have
been increasingly used as a form of therapy for various mental health conditions. Research …

Smartphone-based serious games for mental health: a scoping review

Á Gómez-Cambronero, AL Mann, A Mira… - Multimedia Tools and …, 2024 - Springer
The use of smartphone-based Serious Games in mental health care is an emerging and
promising research field. Combining the intrinsic characteristics of games (eg …

Music-based casual video game training alleviates symptoms of subthreshold depression

X Li, M Zheng, Y Zhang, Y Wang, L Nie… - Frontiers in Public …, 2022 - frontiersin.org
Objectives In this preregistered study, we investigated the beneficial effects of music-based
casual video game training on the depression, anxiety and stress symptoms in a cohort of …

The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study

L Lukka, A Salonen, M Vesterinen, VM Karhulahti… - BMC Digital Health, 2023 - Springer
Background Digital interventions are typically evaluated by their effectiveness and
engagement, while the characteristics of patients who perceive them to be attractive have …

Evaluating the effectiveness of video-game based swallowing function training in patients with dysphagia: study protocol for a randomized controlled trial

B Zhang, C Guo, V Hui, KP Wong, Y Liu, Z Liu, Y Xu… - Trials, 2023 - Springer
Background Dysphagia can lead to serious complications such as aspiration and aspiration
pneumonia, timely and effective rehabilitation training can improve the swallowing function …

[HTML][HTML] Evaluating the Feasibility of a Multiplayer Role-Playing Game as a Behavioral Health Intervention in Adolescent Patients With Chronic Physical or Mental …

D Babichenko, A Radovic, R Patel… - JMIR Research …, 2023 - researchprotocols.org
Background Numerous studies have revealed that adolescents with chronic physical or
mental conditions (CPMCs) are at an increased risk for depression and anxiety, with serious …

Habitual videogame playing does not compromise subjective sleep quality and is associated with improved daytime functioning

O De Rosa, F Conte, P D'Onofrio, S Malloggi, A Alterio… - Brain Sciences, 2023 - mdpi.com
Research on the effects of videogames (VGs) on health has produced mixed results. Here,
we assess the relationships of VG playing with sleep; chronotype; sleepiness; and levels of …

Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study

M Assanovich, O Skugarevsky, M Kaspartov… - Games for Health …, 2024 - liebertpub.com
Aim of the Study: The primary objective was to evaluate the potential impact of the Goodville
farm game on depressive symptoms. Methods: The Goodville game, characterized by its …