Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

[HTML][HTML] Theories, methodologies, and effects of affect-adaptive games: A systematic review

M Croissant, G Schofield, C McCall - Entertainment Computing, 2023 - Elsevier
Affect-adaptive games gained in popularity over the last years in human computer
interactions studies, promising potential benefits for player experience, performance, and …

Effects of background music on risk-taking and general player experience

K Rogers, M Jörg, M Weber - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Music affects our emotions and behaviour in real life, yet despite its prevalence in games,
we have a limited understanding of its potential as a tool to explicitly influence player …

A palette of deepened emotions: exploring emotional challenge in virtual reality games

X Peng, J Huang, A Denisova, H Chen, F Tian… - Proceedings of the …, 2020 - dl.acm.org
Recent work introduced the notion of'emotional challenge'promising for understanding more
unique and diverse player experiences (PX). Although emotional challenge has immediately …

Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment

J Pfau, JD Smeddinck, R Malaka - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …

Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context

S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …

Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search

JY Moon, YJ Choi, TH Park, JD Choi, JH Hong… - Expert Systems with …, 2022 - Elsevier
Game developers have employed dynamic difficulty adjustment (DDA) in designing game
artificial intelligence (AI) to improve players' game experience by adjusting the skill of game …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …

The struggle is Spiel: On failure and success in games

J Frommel, M Klarkowski, RL Mandryk - Proceedings of the 16th …, 2021 - dl.acm.org
Experiencing the thrill of success is one of digital gaming's pleasures, but often also involves
the crush of repeated failure. To explore success and failure in play, we conducted a mixed …

Challengedetect: Investigating the potential of detecting in-game challenge experience from physiological measures

X Peng, X Xie, J Huang, C Jiang, H Wang… - Proceedings of the …, 2023 - dl.acm.org
Challenge is the core element of digital games. The wide spectrum of physical, cognitive,
and emotional challenge experiences provided by modern digital games can be evaluated …