[HTML][HTML] Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
Abstract Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized
learning approaches through immersive digital experience, interactive environment …
learning approaches through immersive digital experience, interactive environment …
[HTML][HTML] Mobile-assisted and gamification-based language learning: a systematic literature review
Learning a new language is a challenging task. In many countries, students are encouraged
to learn an international language at school level. In particular, English is the most widely …
to learn an international language at school level. In particular, English is the most widely …
The impact of the use of social media on second language acquisition
The paper focuses on the use of social media in the process of acquisition of the second
language (L2) or foreign language learning (FLL), namely, English in university students …
language (L2) or foreign language learning (FLL), namely, English in university students …
[HTML][HTML] Vocabulary mobile learning application in blended English language learning
P Polakova, B Klimova - Frontiers in Psychology, 2022 - frontiersin.org
Mobile devices and applications, which have become an integral part of our lives, are
gradually used for different purposes, including learning languages in EFL classrooms …
gradually used for different purposes, including learning languages in EFL classrooms …
Effects of mobile learning for nursing students in clinical education: A meta-analysis
B Chen, Y Wang, L Xiao, C Xu, Y Shen, Q Qin, C Li… - Nurse Education …, 2021 - Elsevier
The objective of this meta-analysis was to assess the effects of mobile learning for nursing
students in clinical nursing education. Five electronic databases including PubMed …
students in clinical nursing education. Five electronic databases including PubMed …
Learning vocabulary in the app store by EFL college students.
R Al-Jarf - Online Submission, 2022 - ERIC
This article gives examples of mobile vocabulary apps (MVAs) that can be downloaded from
the Google Play or Apple App Stores and used as extension activities or a supplement to in …
the Google Play or Apple App Stores and used as extension activities or a supplement to in …
[HTML][HTML] eLearning 4.0 as a sustainability strategy for generation Z language learners: Applied linguistics of second language acquisition in younger adults
The implementation of various eLearning platforms has seen an incredible and
unprecedented rise in the past decade in our universities. The aim of this pilot research …
unprecedented rise in the past decade in our universities. The aim of this pilot research …
Evaluating impact of mobile applications on EFL university learners' vocabulary learning–A review study
B Klimova - Procedia Computer Science, 2021 - Elsevier
Mobile applications thanks to their unique features (eg portability, multimodality, interactivity,
or ubiquity) are nowadays widely used in higher education, including learning English as a …
or ubiquity) are nowadays widely used in higher education, including learning English as a …
Elevating English language learners' speaking fluency and listening skill through a learning management system
Y Terzioğlu, M Kurt - SAGE Open, 2022 - journals.sagepub.com
It is significant to immerse tech-savvy English language learners in interactive learning
environments in order to maximize their comprehension and verbal communication. This …
environments in order to maximize their comprehension and verbal communication. This …
The effects of mobile game-based learning on Saudi EFL foundation year students' vocabulary acquisition
A Abdullah Alhebshi, N Gamlo - Arab World English Journal (AWEJ …, 2022 - papers.ssrn.com
Mastering vocabulary can be a challenge as a great deal of information is delivered in
intensive English courses. This study investigates the effects of mobile games on EFL …
intensive English courses. This study investigates the effects of mobile games on EFL …