[HTML][HTML] Analyzing augmented reality (AR) and virtual reality (VR) recent development in education

AM Al-Ansi, M Jaboob, A Garad, A Al-Ansi - Social Sciences & Humanities …, 2023 - Elsevier
Abstract Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized
learning approaches through immersive digital experience, interactive environment …

[HTML][HTML] Mobile-assisted and gamification-based language learning: a systematic literature review

K Ishaq, NAM Zin, F Rosdi, M Jehanghir, S Ishaq… - PeerJ Computer …, 2021 - peerj.com
Learning a new language is a challenging task. In many countries, students are encouraged
to learn an international language at school level. In particular, English is the most widely …

The impact of the use of social media on second language acquisition

M Pikhart, O Botezat - Procedia computer science, 2021 - Elsevier
The paper focuses on the use of social media in the process of acquisition of the second
language (L2) or foreign language learning (FLL), namely, English in university students …

[HTML][HTML] Vocabulary mobile learning application in blended English language learning

P Polakova, B Klimova - Frontiers in Psychology, 2022 - frontiersin.org
Mobile devices and applications, which have become an integral part of our lives, are
gradually used for different purposes, including learning languages in EFL classrooms …

Effects of mobile learning for nursing students in clinical education: A meta-analysis

B Chen, Y Wang, L Xiao, C Xu, Y Shen, Q Qin, C Li… - Nurse Education …, 2021 - Elsevier
The objective of this meta-analysis was to assess the effects of mobile learning for nursing
students in clinical nursing education. Five electronic databases including PubMed …

Learning vocabulary in the app store by EFL college students.

R Al-Jarf - Online Submission, 2022 - ERIC
This article gives examples of mobile vocabulary apps (MVAs) that can be downloaded from
the Google Play or Apple App Stores and used as extension activities or a supplement to in …

[HTML][HTML] eLearning 4.0 as a sustainability strategy for generation Z language learners: Applied linguistics of second language acquisition in younger adults

M Pikhart, B Klímová - Societies, 2020 - mdpi.com
The implementation of various eLearning platforms has seen an incredible and
unprecedented rise in the past decade in our universities. The aim of this pilot research …

Evaluating impact of mobile applications on EFL university learners' vocabulary learning–A review study

B Klimova - Procedia Computer Science, 2021 - Elsevier
Mobile applications thanks to their unique features (eg portability, multimodality, interactivity,
or ubiquity) are nowadays widely used in higher education, including learning English as a …

Elevating English language learners' speaking fluency and listening skill through a learning management system

Y Terzioğlu, M Kurt - SAGE Open, 2022 - journals.sagepub.com
It is significant to immerse tech-savvy English language learners in interactive learning
environments in order to maximize their comprehension and verbal communication. This …

The effects of mobile game-based learning on Saudi EFL foundation year students' vocabulary acquisition

A Abdullah Alhebshi, N Gamlo - Arab World English Journal (AWEJ …, 2022 - papers.ssrn.com
Mastering vocabulary can be a challenge as a great deal of information is delivered in
intensive English courses. This study investigates the effects of mobile games on EFL …