Understanding design collaboration between designers and artificial intelligence: a systematic literature review

Y Shi, T Gao, X Jiao, N Cao - Proceedings of the ACM on Human …, 2023 - dl.acm.org
Recent interest in design through the artificial intelligence (AI) lens is rapidly increasing.
Designers, as a special user group interacting with AI, have received more attention in the …

Functionality, usability, and user experience: Three areas of concern

N McNamara, J Kirakowski - interactions, 2006 - dl.acm.org
WAITS MEASURES users. The criteria of support and goal facilitation are important here in
answering the question,“Can I make the product do what I want it to do?” Finally, the user …

Proposed framework for evaluating quality of experience in a mobile, testbed-oriented living lab setting

K De Moor, I Ketyko, W Joseph, T Deryckere… - Mobile Networks and …, 2010 - Springer
The framework presented in this paper enables the evaluation of Quality of Experience
(QoE) in a mobile, testbed-oriented Living Lab setting. As a result, it fits within the shift …

Antecedents and consequents of a mobile website's interactivity

CK Coursaris, J Sung - new media & society, 2012 - journals.sagepub.com
The value proposition of mobile technology for education is expected to grow as forecasts
speak of mobile internet users exceeding desktop internet users by 2014. A key concern for …

Exploring UX issues in Quantified Self technologies

J Oh, U Lee - 2015 Eighth International Conference on Mobile …, 2015 - ieeexplore.ieee.org
The Quantified Self is a movement that promotes the use of technology for self-tracking
various kinds of personal information, such as physical activities and energy consumption. In …

A user-oriented approach to space-adaptive augmentation: The effects of spatial affordance on narrative experience in an augmented reality detective game

J Shin, B Yoon, D Kim, W Woo - … of the 2021 CHI Conference on Human …, 2021 - dl.acm.org
Space-adaptive algorithms aim to effectively align the virtual with the real to provide
immersive user experiences for Augmented Reality (AR) content across various physical …

Is any room really ok? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game

J Shin, H Kim, C Parker, H Kim, S Oh… - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
One of the main challenges in creating narrative-driven Augmented Reality (AR) content for
Head Mounted Displays (HMDs) is to make them equally accessible and enjoyable in …

The effects of spatial complexity on narrative experience in space-adaptive ar storytelling

J Shin, B Yoon, D Kim, W Woo - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
A critical yet unresolved challenge in designing space-adaptive narratives for Augmented
Reality (AR) is to provide consistently immersive user experiences anywhere, regardless of …

Development of a practical evaluation for cookstove usability

ND Moses, MH Pakravan, NA MacCarty - Energy for Sustainable …, 2019 - Elsevier
While improved cookstoves have been designed and distributed for decades with the goal of
addressing the human health and environmental issues caused by traditional biomass …

Measuring user-satisfaction with electronic consumer products: The Consumer Products Questionnaire

N McNamara, J Kirakowski - International Journal of Human-Computer …, 2011 - Elsevier
This paper details the development of the Consumer Products Questionnaire (CPQ), a
psychometric questionnaire created to measure user-satisfaction with electronic consumer …