Implementing adaptive game difficulty balancing in serious games

M Hendrix, T Bellamy-Wood, S McKay… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
The ability to engage and retain players is perceived as a major factor in the success of
games. However, the end-goal of retention differs between entertainment and serious …

A framework for tailorable games: toward inclusive end-user development of inclusive games

FE Garcia, VP de Almeida Neris - Universal Access in the Information …, 2022 - Springer
One strategy toward universalizing play is enabling more people to develop their own
games. In this paper, our efforts toward a framework for inclusive creation of inclusive games …

Able to create, able to (self-) improve: how an inclusive game framework fostered self-improvement through creation and play in alcohol and drugs rehabilitation

FE Garcia, RP Brandão, GCP Mendes… - … –INTERACT 2019: 17th …, 2019 - Springer
We are working towards establishing a framework to enable more people to create and play
digital games. Our focus is on skills, communication, and collaboration, since these qualities …

The educational effectiveness of serious games

HB Rebah - Médiations et médiatisations, 2019 - revue-mediations.teluq.ca
Résumé Un jeu sérieux est une application informatique qui combine une intention sérieuse
de type pédagogique, informatif ou communicationnel avec des ressorts ludiques du jeu …

[PDF][PDF] A multivocal review on derivation games

D Castro, C Werner - 2023 IARIA Annual Congress on Frontiers …, 2023 - personales.upv.es
Games have emerged as a prominent form of entertainment, hence establishing the gaming
business as a highly lucrative sector. Nevertheless, the process of developing a game can …

Sus: Modifying Among Us for Misinformation Discernment

G Wells, A Romhanyi, A Klaes - … of the 19th International Conference on …, 2024 - dl.acm.org
Misinformation is a rampant issue creating distrust and societal unrest across the globe.
While there has been a recent influx of serious games produced to help inoculate players …

Model for Semi-Automatic Serious Games Generation

PO Silva-Vásquez, VY Rosales-Morales… - Applied Sciences, 2023 - mdpi.com
Serious games (SG),(video games with an educational purpose), provide teachers with tools
to strengthen their students' knowledge. Developing a SG requires knowledge, time, and …

Improving the game with user generated content: an overview of Skyrim mod users

E Hirvonen - 2017 - jyx.jyu.fi
User generated content is an important, growing phenomenon in the video game culture.
This thesis focuses on fan-made software modifications, called mods, which are used to …

A Review on Serious Games in E-learning

H Ning, H Wang, W Wang, X Ye, J Ding… - … Symposium Series on …, 2021 - ieeexplore.ieee.org
E-Iearning is a widely used learning method, but with the development of society, traditional
E-learning method has exposed some shortcomings, such as the boring way of teaching, so …

„Why so serious?”: Komoly játékok az oktatásban

R Péter-Szabó - 2023 - phd.lib.uni-corvinus.hu
1958-ban William Higinbotham elkészítette a legelső videójátékot, a Tennis For Two névre
keresztelt programot (BNL| History: The First Video Game?, 2021). Ennek ellenére a …