Beyond virtual museums: Experiencing immersive virtual reality in real museums

M Carrozzino, M Bergamasco - Journal of cultural heritage, 2010 - Elsevier
Contemporary museums are much more than places devoted to the placement and the
exhibition of collections and artworks; indeed, they are nowadays considered as a privileged …

Haptic neurorehabilitation and virtual reality for upper limb paralysis: a review

L Piggott, S Wagner, M Ziat - Critical Reviews™ in Biomedical …, 2016 - dl.begellhouse.com
Motor and sensory loss or dysfunction affects the quality of life for thousands of individuals
daily. The upper limb, and especially the hand, are important for a person's ability to …

A survey of multisensory VR and AR applications for cultural heritage

A Marto, A Gonçalves, M Melo, M Bessa - Computers & Graphics, 2022 - Elsevier
The use of technology in cultural heritage sites for end-users, like virtual audio-visual
reconstructions, has become a common solution to improve the communication and …

[HTML][HTML] Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition

CT Vi, D Ablart, E Gatti, C Velasco, M Obrist - International Journal of …, 2017 - Elsevier
The use of the senses of vision and audition as interactive means has dominated the field of
Human-Computer Interaction (HCI) for decades, even though nature has provided us with …

An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project

G Bozzelli, A Raia, S Ricciardi, M De Nino… - Digital Applications in …, 2019 - Elsevier
The ArkaeVision project is aimed at enabling a new way of enjoying Cultural Heritage
through a more engaging and culturally-qualified user experience. The main goal is the …

Multisensory experiences in HCI

M Obrist, E Gatti, E Maggioni, CT Vi… - IEEE MultiMedia, 2017 - ieeexplore.ieee.org
For decades, the use of vision and audition for interaction dominated the field of human-
computer interaction (HCI), despite the fact that nature has provided many more senses for …

3D printing and immersive visualization for improved perception of ancient artifacts

PDG Di Franco, C Camporesi, F Galeazzi… - Presence …, 2015 - direct.mit.edu
This article investigates the use of 3D immersive virtual environments and 3D prints for
interaction with past material culture over traditional observation without manipulation. Our …

Bridging museum mission to visitors' experience: Activity, meanings, interactions, technology

A Recupero, A Talamo, S Triberti, C Modesti - Frontiers in psychology, 2019 - frontiersin.org
In recent years, the contribution of various disciplines and professionals (ie, from marketing,
computer science, psychology, and pedagogy) to museum management has encouraged …

Multisensory augmented reality in cultural heritage: Impact of different stimuli on presence, enjoyment, knowledge and value of the experience

A Marto, M Melo, A Goncalves, M Bessa - IEEE Access, 2020 - ieeexplore.ieee.org
Little is known about the impact of the addition of each stimulus in multisensory augmented
reality experiences in cultural heritage contexts. This paper investigates the impact of …

Interaction with co-located haptic feedback in virtual reality

D Swapp, V Pawar, C Loscos - Virtual Reality, 2006 - Springer
This paper outlines a study into the effects of co-location (the term 'co-location'is used
throughout to refer to the co-location of haptic and visual sensory modes, except where …