A large-scale mixed-methods analysis of blind and low-vision research in ACM and IEEE
Technologies for blind and low-vision (BLV) people have long been a focus of Human-
Computer Interaction (HCI) and accessibility (ASSETS) research. To map and assess this …
Computer Interaction (HCI) and accessibility (ASSETS) research. To map and assess this …
Investigating Virtual Reality Locomotion Techniques with Blind People
RA Ribeiro, I Gonçalves, M Piçarra… - Proceedings of the CHI …, 2024 - dl.acm.org
Many Virtual Reality (VR) locomotion techniques have been proposed, but those explored
for and with blind people are often custom-made or require specialized equipment …
for and with blind people are often custom-made or require specialized equipment …
Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems
Spatial perception in virtual reality systems relies on a number of variables, including how
users explore, observe and perceive the spatial factors of a virtual environment. In virtual …
users explore, observe and perceive the spatial factors of a virtual environment. In virtual …
Digital accessibility for users with disabilities
S Ntoa, G Margetis, I Adami, K Balafa… - … for Usability, Inclusion …, 2024 - taylorfrancis.com
Digital accessibility concerns the design and development of Information and
Communication Technology products and services in a manner that guarantees that they …
Communication Technology products and services in a manner that guarantees that they …
Comparative evaluation of different following mechanisms in VR guided tour: a preliminary study
HY Tsai, MH Tsai, TH Chiang, CC Chang - Applied Sciences, 2022 - mdpi.com
Given virtual reality (VR)'s popularity, VR already impacts various applications such as
education and tourism. In the above applications, users usually need to follow a specific …
education and tourism. In the above applications, users usually need to follow a specific …
Challenges for XR in Games
Extended Reality as a consolidated game platform was always a dream for both final
consumers and game producers. If for one side this technology had enchanted and called …
consumers and game producers. If for one side this technology had enchanted and called …
A Method for Transmitting Real Human Skeletal Points to the Virtual Reality Character
B Li, X Su, B Liu, Y Zhou - 2024 6th International Conference …, 2024 - ieeexplore.ieee.org
With the development of electronic information technology and virtual reality technology,
there are numerous technologies and products related to virtual reality. Among them, real …
there are numerous technologies and products related to virtual reality. Among them, real …
The potential of using virtual reality in the field of security control in public space
I Drofova, M Adamek, A Malatinsky… - … on Circuits, Systems …, 2022 - ieeexplore.ieee.org
This paper discusses the potential use of virtual reality technology in the security and
protection of the population. Experimental using the properties of the scanning device, the …
protection of the population. Experimental using the properties of the scanning device, the …