Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

The End is the Beginning is the End: The closed-loop learning analytics framework

M Sailer, M Ninaus, SE Huber, E Bauer… - Computers in Human …, 2024 - Elsevier
This article provides a comprehensive review of current practices and methodologies within
the field of learning analytics, structured around a dedicated closed-loop framework. This …

A decade of learning analytics: Structural topic modeling based bibliometric analysis

X Chen, D Zou, H Xie - Education and Information Technologies, 2022 - Springer
Learning analytics (LA) has become an increasingly active field focusing on leveraging
learning process data to understand and improve teaching and learning. With the explosive …

Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics.

HA Nguyen, X Hou, J Stamper, BM McLaren - International Educational Data …, 2020 - ERIC
A challenge in digital learning games is assessing students' learning behaviors, which are
often intertwined with game behaviors. How do we know whether students have learned …

Making data science count in and for education

JM Rosenberg, M Lawson, DJ Anderson… - Research methods in …, 2020 - taylorfrancis.com
New data sources and analytic techniques have enabled educational researchers to ask
new questions and work to address enduring problems. Yet, there are challenges to those …

[PDF][PDF] Learning analytics and educational data mining

R Baker, G Siemens - Cambridge handbook of the leaning …, 2014 - researchgate.net
In recent years, the use of analytics and data mining–methodologies that extract useful and
actionable information from large datasets–has become commonplace in science (ie Jing et …

Balancing entertainment, cost, and educational strength: a design framework for medium-coupling educational games

PW Atmaja, S Sugiarto - Kinetik: Game Technology, Information …, 2021 - kinetik.umm.ac.id
Games are powerful tools for teaching and learning, especially in the age of Education 4.0.
The rapid growth of educational games is hindered by various problems, including their …

A field study of teachers using a curriculum-integrated digital game

Z Peddycord-Liu, V Cateté, J Vandenberg… - Proceedings of the …, 2019 - dl.acm.org
We present a new framework describing how teachers use ST Math, a curriculum-integrated,
year-long educational game, in 3rd-4th grade classrooms. We combined authentic …

[PDF][PDF] Learning engineering: A view on where the field is at, where it's going, and the research needed

RS Baker, U Boser, EL Snow - 2022 - assets.pubpub.org
Although the idea of learning engineering dates back to the 1960s, there has been an
explosion of interest in the area in the last decade. This interest has been driven by an …

Research methods in learning design and technology: A historical perspective of the last 40 years

E Romero-Hall - Research methods in learning design and …, 2020 - taylorfrancis.com
This chapter aims to provide a historical perspective of the evolution of educational research
and, more specifically, research methods in the instructional design and technology field. It …