[HTML][HTML] Effects of single-session transcranial direct current stimulation on reactive response inhibition

MA Friehs, C Frings, G Hartwigsen - Neuroscience & Biobehavioral …, 2021 - Elsevier
Transcranial direct current stimulation (tDCS) is widely used to explore the role of various
cortical regions for reactive response inhibition. In recent years, tDCS studies reported …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

[HTML][HTML] A virtual reality game (The Secret Trail of Moon) for treating attention-deficit/hyperactivity disorder: development and usability study

M Rodrigo-Yanguas, M Martin-Moratinos… - JMIR Serious …, 2021 - games.jmir.org
Background Attention-deficit/hyperactivity disorder (ADHD) affects between 4% and 8% of
children worldwide. The treatment of choice is multimodal treatment. Multimodal …

[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study

A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …

[HTML][HTML] Shocking advantage! Improving digital game performance using non-invasive brain stimulation

MA Friehs, M Dechant, S Vedress, C Frings… - International Journal of …, 2021 - Elsevier
As digital gaming has grown from a leisure activity into a competitive endeavor with college
scholarships, celebrity, and large prize pools at stake, players search for ways to enhance …

More than skin deep: about the influence of self-relevant avatars on inhibitory control

MA Friehs, M Dechant, S Schäfer… - … Research: Principles and …, 2022 - Springer
One important aspect of cognitive control is the ability to stop a response in progress and
motivational aspects, such as self-relevance, which may be able to influence this ability. We …

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children

R Gallagher, K Kessler, J Bramham, M Dechant… - Frontiers in …, 2023 - frontiersin.org
This proof-of-concept study provides an appraisal of a remotely administered gamified Stop-
Signal Task (gSST) for future use in studies using child sample. Performance on the …

Character customization with cosmetic microtransactions in games: Subjective experience and objective performance

C Böffel, S Würger, J Müsseler… - Frontiers in …, 2022 - frontiersin.org
Free games that are monetized by selling virtual items, such as cosmetic microtransactions
for one's avatar, seem to offer a better gaming experience to paying players. To …

[HTML][HTML] Digital biomarkers for well-being through exergame interactions: exploratory study

D Petsani, E Konstantinidis, AM Katsouli… - JMIR Serious …, 2022 - games.jmir.org
Background Ecologically valid evaluations of patient states or well-being by means of new
technologies is a key issue in contemporary research in health and well-being of the aging …

FISHERMAN: A serious game for executive function assessment of older adults

P Wang, Y Fang, JY Qi, HJ Li - Assessment, 2023 - journals.sagepub.com
Executive functions (EFs) are essential for daily living activities but decline with age.
Convenient assessment and timely intervention have particular significance for older adults …