Constructible authentic representations: Designing video games that enable players to utilize knowledge developed in-game to reason about science
NR Holbert, U Wilensky - Technology, Knowledge and Learning, 2014 - Springer
While video games have become a source of excitement for educational designers, creating
informal game experiences that players can draw on when thinking and reasoning in non …
informal game experiences that players can draw on when thinking and reasoning in non …
[PDF][PDF] Representational congruence: Connecting video game experiences to the design and use of formal representations
N Holbert, U Wilensky - Proceedings of Constructionism, 2012 - ccl.northwestern.edu
Video games designed for educational purposes often struggle to effectively connect
concepts of interest to gameplay. We propose that to encourage players to mobilize …
concepts of interest to gameplay. We propose that to encourage players to mobilize …
Designing educational video games to be objects-to-think-with
N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …
objects-to-think-with—games that engage players in the exploration of and experimentation …
Computational thinking in constructionist video games
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …
informal contexts. This paper describes a genre of learning environments called …
Gaming science: the “Gamification” of scientific thinking
Science is critically important for advancing economics, health, and social well-being in the
twenty-first century. A scientifically literate workforce is one that is well-suited to meet the …
twenty-first century. A scientifically literate workforce is one that is well-suited to meet the …
18 Prediction and explanation as design mechanics in conceptually integrated digital games to help players articulate the tacit understandings they build through …
DB Clark, M Martinez-Garza - … and meaning in the digital age, 2012 - books.google.com
Well-designed digital games are exceptionally successful at helping learners to build
accurate intuitive understandings of the concepts and processes at the heart of those games …
accurate intuitive understandings of the concepts and processes at the heart of those games …
From content to context: Videogames as designed experience
K Squire - Educational researcher, 2006 - journals.sagepub.com
Interactive immersive entertainment, or videogame playing, has emerged as a major
entertainment and educational medium. As research and development initiatives proliferate …
entertainment and educational medium. As research and development initiatives proliferate …
Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame
TM Kessner, LMA Harris - International Journal of Child-Computer …, 2022 - Elsevier
Building on the education community's longstanding interest in videogames for learning,
and in response to continued calls for more engaging pedagogy in history classrooms, some …
and in response to continued calls for more engaging pedagogy in history classrooms, some …
Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals)
C de Aldama, JI Pozo - Journal of Educational Computing …, 2020 - journals.sagepub.com
For some years now, the scientific community has been studying how videogames foster
acquisition of mental representations of the world around us. Research to date suggests that …
acquisition of mental representations of the world around us. Research to date suggests that …
Designing centers of expertise for academic learning through video games
KD Squire, B DeVane, S Durga - Theory into practice, 2008 - Taylor & Francis
Schools appear to be facing a crisis of engaging secondary students in meaningful learning.
Many are recognizing that the learning principles embodied in computer and video games …
Many are recognizing that the learning principles embodied in computer and video games …