Constructible authentic representations: Designing video games that enable players to utilize knowledge developed in-game to reason about science

NR Holbert, U Wilensky - Technology, Knowledge and Learning, 2014 - Springer
While video games have become a source of excitement for educational designers, creating
informal game experiences that players can draw on when thinking and reasoning in non …

[PDF][PDF] Representational congruence: Connecting video game experiences to the design and use of formal representations

N Holbert, U Wilensky - Proceedings of Constructionism, 2012 - ccl.northwestern.edu
Video games designed for educational purposes often struggle to effectively connect
concepts of interest to gameplay. We propose that to encourage players to mobilize …

Designing educational video games to be objects-to-think-with

N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …

Computational thinking in constructionist video games

D Weintrop, N Holbert, MS Horn… - International Journal of …, 2016 - igi-global.com
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …

Gaming science: the “Gamification” of scientific thinking

BJ Morris, S Croker, C Zimmerman, D Gill… - Frontiers in …, 2013 - frontiersin.org
Science is critically important for advancing economics, health, and social well-being in the
twenty-first century. A scientifically literate workforce is one that is well-suited to meet the …

18 Prediction and explanation as design mechanics in conceptually integrated digital games to help players articulate the tacit understandings they build through …

DB Clark, M Martinez-Garza - … and meaning in the digital age, 2012 - books.google.com
Well-designed digital games are exceptionally successful at helping learners to build
accurate intuitive understandings of the concepts and processes at the heart of those games …

From content to context: Videogames as designed experience

K Squire - Educational researcher, 2006 - journals.sagepub.com
Interactive immersive entertainment, or videogame playing, has emerged as a major
entertainment and educational medium. As research and development initiatives proliferate …

Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame

TM Kessner, LMA Harris - International Journal of Child-Computer …, 2022 - Elsevier
Building on the education community's longstanding interest in videogames for learning,
and in response to continued calls for more engaging pedagogy in history classrooms, some …

Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals)

C de Aldama, JI Pozo - Journal of Educational Computing …, 2020 - journals.sagepub.com
For some years now, the scientific community has been studying how videogames foster
acquisition of mental representations of the world around us. Research to date suggests that …

Designing centers of expertise for academic learning through video games

KD Squire, B DeVane, S Durga - Theory into practice, 2008 - Taylor & Francis
Schools appear to be facing a crisis of engaging secondary students in meaningful learning.
Many are recognizing that the learning principles embodied in computer and video games …