Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors

T Yu, Z Zheng, K Guo, P Liu… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …

Avatarcap: Animatable avatar conditioned monocular human volumetric capture

Z Li, Z Zheng, H Zhang, C Ji, Y Liu - European Conference on Computer …, 2022 - Springer
To address the ill-posed problem caused by partial observations in monocular human
volumetric capture, we present AvatarCap, a novel framework that introduces animatable …

Neuralhofusion: Neural volumetric rendering under human-object interactions

Y Jiang, S Jiang, G Sun, Z Su, K Guo… - Proceedings of the …, 2022 - openaccess.thecvf.com
Abstract 4D modeling of human-object interactions is critical for numerous applications.
However, efficient volumetric capture and rendering of complex interaction scenarios …

Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera

Z Su, L Xu, Z Zheng, T Yu, Y Liu, L Fang - Computer Vision–ECCV 2020 …, 2020 - Springer
High-quality and complete 4D reconstruction of human activities is critical for immersive
VR/AR experience, but it suffers from inherent self-scanning constraint and consequent …

Deep volumetric video from very sparse multi-view performance capture

Z Huang, T Li, W Chen, Y Zhao, J Xing… - Proceedings of the …, 2018 - openaccess.thecvf.com
We present a deep learning-based volumetric capture approach for performance capture
using a passive and highly sparse multi-view capture system. We focus on a template-free …

Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream

Y Jiang, K Yao, Z Su, Z Shen… - Proceedings of the …, 2023 - openaccess.thecvf.com
Convenient 4D modeling of human-object interactions is essential for numerous
applications. However, monocular tracking and rendering of complex interaction scenarios …

Monocular real-time volumetric performance capture

R Li, Y Xiu, S Saito, Z Huang, K Olszewski… - Computer Vision–ECCV …, 2020 - Springer
We present the first approach to volumetric performance capture and novel-view rendering
at real-time speed from monocular video, eliminating the need for expensive multi-view …

Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras

X Suo, Y Jiang, P Lin, Y Zhang… - Proceedings of the …, 2021 - openaccess.thecvf.com
Abstract 4D reconstruction and rendering of human activities is critical for immersive VR/AR
experience. Recent advances still fail to recover fine geometry and texture results with the …

Texmesh: Reconstructing detailed human texture and geometry from rgb-d video

T Zhi, C Lassner, T Tung, C Stoll… - Computer Vision–ECCV …, 2020 - Springer
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-
resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint …

Deepcap: Monocular human performance capture using weak supervision

M Habermann, W Xu, M Zollhofer… - Proceedings of the …, 2020 - openaccess.thecvf.com
Human performance capture is a highly important computer vision problem with many
applications in movie production and virtual/augmented reality. Many previous performance …