Multiday EMG-based classification of hand motions with deep learning techniques

M Zia ur Rehman, A Waris, SO Gilani, M Jochumsen… - Sensors, 2018 - mdpi.com
Pattern recognition of electromyography (EMG) signals can potentially improve the
performance of myoelectric control for upper limb prostheses with respect to current clinical …

Applying a fusion of wearable sensors and a cognitive inspired architecture to real-time ergonomics analysis of manual assembly tasks

J Oyekan, Y Chen, C Turner, A Tiwari - Journal of Manufacturing Systems, 2021 - Elsevier
High value manufacturing systems still require ergonomically intensive manual activities.
Examples include the aerospace industry where the fitting of pipes and wiring into confined …

Learning effective spatial–temporal features for sEMG armband-based gesture recognition

Y Zhang, Y Chen, H Yu, X Yang… - IEEE Internet of things …, 2020 - ieeexplore.ieee.org
Surface electromyography (sEMG) armband-based gesture recognition is an active research
topic that aims to identify hand gestures with a single row of sEMG electrodes. As a typical …

Design, development, and testing of an intelligent wearable robotic exoskeleton prototype for upper limb rehabilitation

MA Vélez-Guerrero, M Callejas-Cuervo, S Mazzoleni - Sensors, 2021 - mdpi.com
Neuromotor rehabilitation and recovery of upper limb functions are essential to improve the
life quality of patients who have suffered injuries or have pathological sequels, where it is …

Enhancing virtual rehabilitation in upper limbs with biocybernetic adaptation: the effects of virtual reality on perceived muscle fatigue, game performance and user …

MF Montoya, JE Muñoz… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Virtual rehabilitation has been used during decades to provide a more personalized,
controlled, and enjoyable experience on upper-limb motor rehabilitation. Since novel virtual …

Transfer learning-based muscle activity decoding scheme by low-frequency sEMG for wearable low-cost application

Y Li, W Zhang, Q Zhang, N Zheng - IEEE Access, 2021 - ieeexplore.ieee.org
The surface electromyogram (sEMG) contains a wealth of motion information, which can
reflect user's muscle motion intentions. The decoding based on sEMG has been widely used …

Stress level estimation based on physiological signals for virtual reality applications

CE Orozco-Mora, D Oceguera-Cuevas… - IEEE …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) video games have become popular in recent years with the emergence
of a wide variety of enhanced VR hardware systems. Typically, current VR video games …

Fatigue-aware videogame using biocybernetic adaptation: A pilot study for upper-limb rehabilitation with sEMG

MF Montoya, J Muñoz, OA Henao - Virtual Reality, 2021 - Springer
Physical rehabilitation has been widely used to restore or maintain motor capabilities of
patients with upper-limb mobility limitations. Despite its effectiveness, physical rehabilitation …

Comparison EMG pattern recognition using bayes and NN methods

DS Pamungkas, I Simatupang - 2020 3rd International …, 2020 - ieeexplore.ieee.org
This article presents a comparative study for recognition hand gesture between Naïve Bayes
and Neural Network (NN) methods for electromyography signals (EMG). EMG signals are …

Continuous measurement of muscle fatigue using wearable sensors during light manual operations

J Fu, L Ma, L Tsao, Z Zhang - Digital Human Modeling and Applications in …, 2019 - Springer
Optimization of the temporal aspects of task design requires a better understanding of the
development of muscle fatigue over time. The study was aimed to use wearable devices to …