[PDF][PDF] A game-based intervention to improve youth sexual and reproductive health in New Delhi, India

E McCammon, S Bansal, LE Hebert, S Yan… - …, 2018 - dnv.zrc.mybluehost.me
Games have been used to teach a variety of health topics in an array of settings (Macklin,
Jagoda, Jones, & Gilliam, 2018). Games are a useful learning tool because they are play …

[HTML][HTML] Google for sexual relationships: Mixed-methods study on digital flirting and online dating among adolescent youth and young adults

J Lykens, M Pilloton, C Silva… - JMIR Public Health …, 2019 - publichealth.jmir.org
Background: According to a 2015 report from the Pew Research Center, nearly 24% of teens
go online almost constantly and 92% of teens are accessing the internet daily; consequently …

[HTML][HTML] An intervention using Gamification to increase human immunodeficiency virus and sexually transmitted infection screening among young men who have sex …

CM Mejia, D Acland, R Buzdugan… - JMIR Research …, 2017 - researchprotocols.org
Background: In the United States, young men who have sex with men (YMSM) remain
disproportionately affected by human immunodeficiency virus (HIV) and other sexually …

[HTML][HTML] African American adolescents and young adults, new media, and sexual health: scoping review

S Teadt, JC Burns, TM Montgomery… - JMIR mHealth and …, 2020 - mhealth.jmir.org
Background Rates of sexually transmitted infections and unintended pregnancies are
disproportionately high among African American adolescents and young adults (AYA). New …

[HTML][HTML] Serious games supporting the prevention and treatment of alcohol and drug consumption in youth: scoping review

J Martínez-Miranda, IE Espinosa-Curiel - JMIR Serious Games, 2022 - games.jmir.org
Background: The consumption of alcohol and drugs, particularly in adolescents and young
adults, has increased worldwide in the last several years, representing a significant public …

[HTML][HTML] Creating a theoretically grounded gaming app to increase adherence to pre-exposure prophylaxis: lessons from the development of the viral combat mobile …

L Whiteley, L Mena, LK Craker, MG Healy… - JMIR Serious …, 2019 - games.jmir.org
Background: In the United States, young minority men who have sex with men (MSM) are
most likely to become infected with HIV. The use of antiretroviral medications to reduce the …

[HTML][HTML] Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game

E Bertozzi, A Bertozzi-Villa, S Padankatti… - Gates Open …, 2020 - ncbi.nlm.nih.gov
Background: The use of videogames as a public health tool is rapidly expanding. Accurate
assessment of the efficacy of such games is complicated by many factors. We describe …

[HTML][HTML] Initial validation of the MAKE framework: A comprehensive instrument for evaluating the efficacy of game-based learning and gamification in adolescent …

H Haruna, X Hu, SKW Chu… - Annals of Global Health, 2019 - ncbi.nlm.nih.gov
Objectives: When evaluating the effectiveness of a method for instructing adolescents in
sexual health literacy, it is essential to consider how the method motivates learning …

[HTML][HTML] Serious games without screens. Comment on “involvement of end users in the development of serious games for health care professions education …

MJ Cosimini, B Watsjold, TM Chan - JMIR Serious Games, 2022 - games.jmir.org
Maheu-Cadotte et al [1] reviewed end user involvement in the development of serious
games for health professionals' education. They identified 45 games that were evaluated in …

[HTML][HTML] Educators' perspectives on integrating technology into sexual health education: implementation study

MJ Decker, S Harrison, M Price… - JMIR Human …, 2022 - humanfactors.jmir.org
Background: In the last decade, the use of technology-based sexual health education has
increased. Multiple studies have shown the feasibility of technology-based interventions …